Patent classifications
A63F2300/1025
Information interaction method and apparatus, storage medium, and electronic apparatus
This application discloses an information interaction method and apparatus, a storage medium, and an electronic apparatus. The method includes obtaining a first target operation instruction in a VR scenario; selecting and displaying a first virtual operation panel corresponding to the first target operation instruction from a plurality of virtual operation panels in the VR scenario, wherein the plurality of virtual operation panels are displayed mutually independently, and are respectively configured to display different interactive objects. The method may further include obtaining an interactive operation instruction generated by an interactive operation performed by an interactive device on a target interactive object displayed in the first virtual operation panel, the interactive device being associated with the VR scenario; and in response executing a target event corresponding to the target interactive object in the VR scenario. These solutions resolve the technical problem of low information interaction flexibility in the related technology.
Automatic generation of video playback effects
In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.
INSERTING A GRAPHICAL ELEMENT CLUSTER IN A TILED LIBRARY USER INTERFACE
Techniques are described for presenting selectable tiles on a user interface. In an example, the techniques include providing a graphical user interface, including an immediate selection area and a full selection area, for user interface (UI) elements, some being selectable to launch or resume a corresponding computer application. The techniques also include determining a library of computer applications that a user executed or obtained. The techniques also include selecting a first subset of the library of computer applications a number of items in the first subset being limited. The techniques also include rendering UI elements of the first subset on the graphical user interface in the immediate selection area. The techniques also include identifying a second subset of items from the library. The techniques also include displaying UI elements of the library in the full selection area of the graphical user interface.
DETACHABLE INFORMATION HANDLING SYSTEM GAME CONTROLLER MANAGEMENT
A game controller has first and second controllers detachably coupled to a bridge or an information handling system housing to provide inputs to a gaming application executing on the information handling system, such as from a joystick input device integrated in each controller. Logic stored in non-transitory memory of the information handling system executes to track game controllers based upon unique identifiers retrieved from each controller to the information handling system, such as through a direct coupling of the controllers to the information handling system or indirect communication by the information handling system with a bridge directly coupled to the controllers. The information handling system sets priority for inputs from game controllers based upon controller unique identifiers and also tracks composite game controller assemblies that include controllers and a bridge.
EXTENDED ENVIRONMENTAL USING REAL-WORLD ENVIRONMENT DATA
Techniques are described herein for presenting an extended environment based on real data obtained from a real-world environment. The techniques include pairing an XR capable user device and an onboard diagnostics (OBD) accessory device. Upon pairing, the XR capable user device receives vehicle data of a vehicle equipped with the OBD accessory device in a real-world environment. Based at least on the vehicle data, a virtual location and a virtual position of a user in an extended environment are determined, wherein the user operates the XR capable user device in the real-world environment represented in the extended environment. Upon determining the virtual location and the virtual position, the extended environment is presented via the XR capable user device.
INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
A non-limiting example information processing system includes a first input apparatus including a strain sensor, a second input apparatus including a motion sensor, and an information processing apparatus. The strain sensor provides an output corresponding to a force applied to at least a portion of the first input apparatus. The motion sensor provides an output corresponding to a motion of the second input apparatus. The information processing apparatus includes a computer that executes obtaining strain data corresponding to the output of the strain sensor and motion data corresponding to the output of the motion sensor, and executing first control on an object disposed in a virtual space based on the strain data, and second control on the object based on the motion data, the second control being different from the first control.
Game controller
A game controller including a first elastic cushion and a first handle is provided. The first handle includes a first port, a first operation interface, and a first affixing part. The first operation interface is electrically connected to the first port, the first affixing part is recessed in a side of the first handle, and the first port is disposed on the first affixing part. The first elastic cushion is disposed on the first affixing part, and the first elastic cushion is sleeved on a mobile device, so that the mobile device is affixed on the first affixing part of the first handle through the first elastic cushion.
SYSTEMS AND METHODS FOR FACILITATING SECRET COMMUNICATION BETWEEN PLAYERS DURING GAME PLAY
Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
Method and apparatus for presenting gamer performance at a social network
A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.
METHOD AND APPARATUS FOR PRESENTING GAMER PERFORMANCE AT A SOCIAL NETWORK
A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.