Patent classifications
A63F2300/1037
SYSTEM AND METHOD FOR USE IN HAPTIC SIGNAL GENERATION
The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.
RESISTANCE CONTROL SYSTEMS AND METHODS FOR AMUSEMENT ATTRACTIONS
A resistance control system of an amusement attraction includes a support assembly having a base, a pivot joint, and a support beam extending between the base and the pivot joint. The resistance control system includes a spring plate coupled to the pivot joint of the support assembly, and includes at least one spring engaged with the spring plate. Additionally, the resistance control system includes an actuator plate positioned between the spring plate and the base of the support assembly, as well as at least one actuator coupled between the actuator plate and the base. The at least one actuator is configured to move and secure the actuator plate relative to the pivot joint to adjust a resistance to movement about the pivot joint.
HANDHELD TACTILE SIMULATOR SYSTEM FOR ENHANCING THE MOTION PICTURE VIEWING EXPERIENCE
A tactile simulation system according to the present invention configured to be used by a subject watching a motion picture. The tactile simulation system comprises a handgrip section, a recoil section, and a controller. The handgrip section configured to generate one or more vibration experienced by the subject holding the handgrip section. The recoil section generates one or more recoil simulation. The recoil section is removably attached to the handgrip section. Further, the controller is operably connected to the handgrip section and the recoil section. The controller is configured to operate the handgrip section and the recoil section based on the motion picture.
VIBRO-TACTILE FEEDBACK METHOD AND DEVICE
Method of providing vibro-tactile feedback to a user of a user interface device comprising at least one actuator adapted to provide vibro-tactile feedback to the user and communicatively coupled to an application device, a vibro-tactile feedback providing device and vibro-tactile feedback providing system as well as a computer program product for carry out said method.
METHOD AND APPARATUS FOR TACTILE SIGNAL GENERATION AND COMPUTER DEVICE
The embodiments of the present invention provide a method and an apparatus for tactile signal generation, and a computer device. The method includes: obtaining target scene tactile information, the target scene tactile information including a target scene category and a target tactile sensation category corresponding to the target scene category; obtaining a basic frequency band tactile signal set corresponding to the target scene category, the basic frequency band tactile signal set including a plurality of basic frequency band tactile signals, and generating a target tactile signal based on the target tactile sensation category and the basic frequency band tactile signal set. In this way, the generation of the tactile sensation can be more flexible and diverse.
OPERATION DEVICE
An operation device includes a movable member that is movable within a predetermined range, and a restriction member that is disposed in a state of being movable in a movable direction of the movable member, that restricts the movable range of the movable member by coming into contact with a contact surface of the movable member in the movable direction, and that can be switched between a state of being in contact with a first range of the contact surface and restricting the movable range of the movable member and a state of being in contact with a second range, the second range being different from the first range, of the contact surface and restricting the movable range of the movable member.
INPUT APPARATUS, METHOD, AND GAME PROCESSING METHOD
An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.
Input device with clutched force-feedback trigger
A user-input device includes a user-actuatable trigger configured to pivot about a trigger axis, a posture sensor configured to determine a posture of the user-actuatable trigger about the trigger axis, a force-feedback motor configured to activate based on a force-feedback signal, and a clutch operatively intermediate the user-actuatable trigger and the force-feedback motor and configured to mechanically change engagement between the user-actuatable trigger and the force-feedback motor.
Haptic Device that Allows Blind Users to Interact in Real-time in Virtual Worlds
In some embodiments, a haptic device comprises first and second multi-dimensional spatial haptic devices. The first spatial haptic device includes a handle to represent a location of one object in a virtual document or space. The second spatial haptic device includes a handle to represent a location of another object in the same virtual document or space. The first and the second handles are spatially registered with respect to each other. In some embodiments, a third spatial haptic device includes a handle to represent a location of yet another object in a virtual document or space.
STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD
A non-limiting example game system comprises a main body apparatus, and a left controller and a right controller are attachably and detachably attached to the main body apparatus. Each of the left controller and the right controller is provided with a plurality of operation buttons, an analog stick and a vibrator. A player character is provided with a radar object, and a rod-like determination object having one end that is located at a center of the character object is rotated within a plane parallel to a horizontal plane in a virtual space. When the determination object touches an enemy character, the vibrator of the left controller or/and the right controller is caused to vibrate.