Patent classifications
A63F2300/1037
Glasses case and system
A glasses case for a pair of glasses that in turn includes an integral display, the glasses case including a housing, where the housing encloses a volume in which the glasses are to be stored; and a battery operably coupled to a power access unit from which the glasses, when stored in the housing volume, can draw power; and where the housing of the glasses case includes, on the outer portion thereof, user control inputs laid out in a configuration similar to, and operational as, a conventional handheld videogame controller, and adapted to provide inputs to a computing system driving the integral display of the glasses.
METHOD OF HAPTIC RESPONSES AND INTERACTING
Methods and systems for providing response to a player during game play of a video game includes detecting an interactive task within a game scenario of the video game that requires an action from the player. In response to detecting the interactive task, a profile of the player playing the video game, is identified. A haptic response is provided to the player in accordance to haptic setting defined for the player profile of the player. The haptic response is provided to the player via an input device used by the player for providing game input to the video game. The haptic response that is provided is specific for the player and is provided to guide the player toward the interactive task within the game scenario of the video game.
Vibration control apparatus, vibration control method, and program
Provided is a vibration control apparatus for controlling a vibration mechanism. The vibration control apparatus receives, from a user, correction information specifying a correction to be made when the vibration mechanism is to be vibrated, acquires tactile sensory vibration data descriptive of a vibration causing the user to feel a tactile sensation, obtains corrected vibration data by correcting the acquired tactile sensory vibration data in accordance with the correction information, and vibrates the vibration mechanism by using the corrected vibration data.
HIGH-DEFINITION ELECTRICAL STIMULATION FOR ENHANCED SPATIAL AWARENESS AND TARGET ALIGNMENT IN WEAPON AIMING APPLICATIONS
Aiming assistance is provided for assisting a user in aiming a ranged weapon at a target. The aiming assistance includes receiving telemetry information from one or more sensors, and determining an aim error based on the telemetry information. The aim error indicates of an error between a trajectory of the ranged weapon and an on target trajectory from the ranged weapon to the target. A somatosensation is provided to the user which is indicative of the aim error. This is done by operating haptic devices of a garment worn on an arm or wrist of the user to apply haptic sensation to skin of the arm or wrist. The haptic devices may be electrodes and the applied haptic sensation comprises transcutaneous electrical neurostimulation (TENS), or the haptic devices may be vibrators.
Position tracking apparatus and method
A positional tracking system for tracking a user includes: a plurality of tracking units to be worn by a user, a tracking unit identification unit operable to identify the plurality of tracking units, and a position identification unit operable to identify a position of a user in dependence upon the location of the plurality of tracking units, where each of the plurality of tracking units is operable to transmit a signal that may be used to locate that tracking unit, and wherein the transmitted signal comprises information identifying the transmitting tracking unit and its position and/or orientation.
SYSTEM AND METHOD FOR KEYBOARD AND PALM REST THREE-DIMENSIONAL HAPTIC EXPERIENCE
A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.
Gameplay event detection and gameplay enhancement operations
Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.
Vibration control apparatus
Provided is a vibration control apparatus that acquires pseudo force sensory vibration data descriptive of a pseudo force sensory vibration causing a user to feel a pseudo force sensation, acquires tactile sensory vibration data descriptive of a tactile sensory vibration causing the user to feel a tactile sensation, and causes a vibration mechanism to generate a vibration based on the pseudo force sensory vibration data and the tactile sensory vibration data.
DEVICE INCLUDING MOVABLE MASS BODY PROVIDED IN HOUSING
Provided is a device including a housing, a mass body arranged in the housing, a movement mechanism that moves the mass body in the housing, a vibrator, and a control unit that controls movement of the mass body and vibration of the vibrator. The control unit is capable of changing a position at which the vibrator is to vibrate in the housing.
Game system, storage medium having stored therein game program, information processing apparatus, and game processing method
An example of an operation device includes an inertial sensor and a vibrator, transmits inertia data based on an output of the inertial sensor to an information processing apparatus, and vibrates the vibrator based on a vibration control signal received from the information processing apparatus. One or more processors of the information processing apparatus execute game processing, and in a predetermined situation in the game processing, cause the vibration control signal for vibrating the vibrator to be output from the information processing apparatus. The one or more processors, based on the inertia data from the operation device, determine whether or not the operation device is moving, and at least under the condition that it is determined that the operation device is not moving, limit the vibration so that the vibrator of the operation device is not vibrated or the vibration is weakened in the predetermined situation.