Patent classifications
A63F2300/1037
Powered physical displays on mobile devices
A mobile electronic apparatus with a video display, a communication interface, a motion sensor, a sensor for tracking movement of one or more body parts, an audio input device at least in part for voice control input, a processor and memory device for processing at least one computer program, an audio output display, and a powered physical output display. The apparatus may have a an audio input feature, a processor and memory unit, an audio output display, a replaceable memory card, a biometric identification system, a GPS system, a vital sign sensor, and a camera.
HANDLE TRIGGER CONTROL APPARATUS AND HANDLE
A handle trigger control apparatus and a handle having the handle trigger control apparatus are disclosed. The handle trigger control apparatus comprises a trigger bracket, and further comprises: a trigger that is movably disposed on the trigger bracket and is provided thereon with a trigger magnet; a bracket magnet that is movable and can be fixedly provided on the trigger bracket; and a control device configured to control the bracket magnet to approach or go away from the trigger magnet to adjust an action distance between the trigger magnet and the bracket magnet.
Vibration control apparatus
Disclosed herein is a vibration control apparatus that receives a vibration instruction and vibrates a vibration device in accordance with content obtained by correcting the content of the received vibration instruction, wherein the vibration control apparatus determines the correction content for vibration in accordance with a user using the vibration device.
Shape sorting activity device
An activity device is provided that comprises a sorting substrate including multiple cavities, multiple toy blocks shaped and sized for insertion into respective ones of the cavities, and detection circuitry. The detection circuitry includes multiple sensors disposed on the sidewall of each toy block, including a first sensor disposed adjacent to the distal end of the toy block and a second sensor disposed proximally relative to the first sensor. The detection circuitry also includes at least one activator disposed on a side wall of each cavity and configured to (i) activate the first sensor of the corresponding toy block as the toy block is being inserted into the cavity to produce a first stimulus from the toy block and (ii) activate the second sensor of the corresponding toy block when the toy block is seated within the cavity to produce a second stimulus from the toy block.
Gameplay event detection and gameplay enhancement operations
Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.
Systems and methods for facilitating secret communication between players during game play
Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processing apparatus according to an embodiment of the present technology includes: a haptic control unit. The haptic control unit controls, on the basis of a haptic presentation signal according to haptic content to be presented to a haptic presentation apparatus and contact body information relating to a contact body that is in contact with the haptic presentation apparatus, a haptic output signal to be output to the haptic presentation apparatus.
Method and apparatus for tactile signal generation and computer device
The embodiments of the present invention provide a method and an apparatus for tactile signal generation, and a computer device. The method includes: obtaining target scene tactile information, the target scene tactile information including a target scene category and a target tactile sensation category corresponding to the target scene category; obtaining a basic frequency band tactile signal set corresponding to the target scene category, the basic frequency band tactile signal set including a plurality of basic frequency band tactile signals, and generating a target tactile signal based on the target tactile sensation category and the basic frequency band tactile signal set. In this way, the generation of the tactile sensation can be more flexible and diverse.
Discrete haptics for keyboard palm rest
Systems and methods provide haptic feedback at locations of a keyboard palm rest during operation of a software program, such as a video game. During game play, a haptic event, such as an explosion, is detected within the game. A magnitude of the event and a direction of the event from a reference location in the game, such as an avatar's location, are determined. Haptic feedback locations on the palm rest are selected based on the magnitude of the event and the direction of the event from the reference location. Mechanical and thermal haptic feedback are generated at the selected locations of the palm rest, where the strength and timing of the feedback at each location are selected based on the magnitude and direction information for the event. Embodiments thus provide multi-dimensional haptic feedback that relates positional awareness to a user of events occurring within a video game.
Shape Sorting Activity Device
An activity device is provided that comprises a sorting substrate including multiple cavities, multiple toy blocks shaped and sized for insertion into respective ones of the cavities, and detection circuitry. The detection circuitry includes multiple sensors disposed on the sidewall of each toy block, including a first sensor disposed adjacent to the distal end of the toy block and a second sensor disposed proximally relative to the first sensor. The detection circuitry also includes at least one activator disposed on a side wall of each cavity and configured to (i) activate the first sensor of the corresponding toy block as the toy block is being inserted into the cavity to produce a first stimulus from the toy block and (ii) activate the second sensor of the corresponding toy block when the toy block is seated within the cavity to produce a second stimulus from the toy block.