A63F2300/1056

System and method for playing a virtual game by sensing physical movements

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device.

INTERACTIVE ENTERTAINMENT SYSTEM
20170113134 · 2017-04-27 ·

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Controller with sensor-rich controls

Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.

WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD
20170036105 · 2017-02-09 ·

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Information processing system, storage medium having stored therein information processing program, information processing apparatus, input device, and information processing method
09555330 · 2017-01-31 · ·

An example of a configuration of an information processing system of the exemplary embodiment includes a first input device on which at least a portion of a user's body is allowed to be put and an information processing apparatus for processing data obtained from the first input device. The first input device includes a first platform on which at least a portion of a user's body is put; and a distance data output unit. The distance data output unit outputs distance data determined in accordance with a distance to an object positioned in a direction away from a platform surface of the first platform. The information processing apparatus includes a data acquisition unit and a processing unit. The data acquisition unit acquires the distance data outputted by the distance data output unit. The processing unit performs a predetermined process, based on the distance data acquired by the data acquisition unit.

Urinal gaming system
09550115 · 2017-01-24 ·

A gaming system installable in a urinal or toilet in which a removably attached pressure and location sensor assembly can be wirelessly coupled to a data server. The data server can include a user interface allowing the user to initiate a gaming session, such as through a touch screen monitor positioned above or nearby the urinal. The data server can collect and store data from the pressure and location sensor. The data server can be coupled to a plurality of touch screen monitors and pressure and location sensor assemblies for providing a multi-user gaming environment. Collected and processed data can be presented in real time on the touch screen monitors and can be stored in a database.

Controller for Interfacing with an Interactive Application
20170017331 · 2017-01-19 ·

A controller for interfacing with an interactive application includes an interface region disposed on a surface of a body of the controller. The interface region includes a plurality of interface elements for providing input to the interactive application. One of the interface elements is an input surface that is defined by an indentation and is configured to receive touch input. Plurality of sensors disposed under the input surface detects movement of a finger of a user. Processing circuitry is used to analyze the movement of the finger of the user over the input surface and transmit signals that are used by the interactive application to drive interaction in the interactive application.

Computer-readable storage medium, information processing system, and information processing method for operating objects in a virtual world based on orientation data related to an orientation of a device
09539511 · 2017-01-10 · ·

It is determined, based on attitude data, whether or not a direction of a predetermined axis set in a portable display device is within a first range. When the result of the determination is that the direction of the predetermined axis is within the first range, an action of a first object arranged in a virtual world is controlled based on the direction of the predetermined axis. When it is determined that the direction of the predetermined axis is outside the first range, at least an action of a second object arranged in the virtual world is controlled based on the direction of the predetermined axis. Then, a first image showing the virtual world including at least the first object and the second object is displayed on the portable display device.

Image Controller
20170001110 · 2017-01-05 · ·

Appropriately structured multiple-axes controllers comprised of a single input member moveable in 6 DOF. Some, most, or all of the 6 DOF sensors are preferably supported on a generally single plane, such as on a printed flexible membrane sensor sheet or circuit board sheet. Secondary inputs add functionality independent of the 6 DOF sensors. The member may support a display therein. The controllers structured for added functionality such as, web browsing, telephone, GPS, e-mail, scanning, etc. The controllers may communicate with hosts and displays.

EXTEND THE GAME CONTROLLER FUNCTIONALITY WITH VIRTUAL BUTTONS USING HAND TRACKING

Methods and systems are provided for verifying an input provided at a controller including detecting a finger gesture on a surface of the controller. Responsive to detecting the finger gesture, multi-modal data is collected from a plurality of sensors and components tracking the finger gesture. The multi-modal data is used to generate an ensemble model using machine learning algorithm. The ensemble model is trained in accordance to training rules defined for different finger gestures. An output is identified from the ensemble model for the finger gesture. The output is interpreted to define an input for an interactive application selected for interaction.