A63F2300/1062

Board game with dynamic characteristic tracking

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

Interactive guitar game
09839852 · 2017-12-12 · ·

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

System and apparatus for housing a portable electronic device
11679325 · 2023-06-20 · ·

A configurable manual controller for manipulating images or symbols on a display is adapted for construction with matable building elements arranged by a user. The user forms the manual controller to exhibit a customized ornamental appearance reflecting the user's creative design preferences.

EASY CHAIR DRIVERS SEAT
20170333798 · 2017-11-23 ·

A video gaming station for mounting a game controller that enables the player to comfortably sit in a home furnishing, such as a couch or an easy chair, while playing a game. The game controller is preferably a steering wheel or yoke type controller, such as used in motor vehicle racing games. The controller mounting station is configured to position the game controller at an ergonomic position and provides the player the comfort and seating more like that of a driver's seat in a motor vehicle.

Haptic feedback for touchpads and other touch controls

A haptic feedback planar touch control used to provide input to a computer. A touch input device includes a planar touch notice that inputs a position signal to a processor of the computer based on a location of user contact on the touch surface. The computer can position a cursor in a displayed graphic environment based at least in part on the position signal, or perform a different function. At least one actuator is also coupled to the touch input device and outputs a force to provide a haptic sensation to the user contacting the touch surface. The touch input device can be a touchpad separate from the computer's display screen, or can be a touch screen. Output haptic sensations on the touch input device can include pulses vibrations, and spatial textures. The touch input device can include multiple different regions to control different computer functions.

DEVICE, METHOD AND COMPUTER PROGRAM
20220035752 · 2022-02-03 · ·

An electronic device comprising circuitry configured to detect and read commands of a x-by-wire system (ECU1, ECU2, 25) from a communication bus (FLR) and to use the commands of the x-by-wire system (ECU1, ECU2, 25) as an input for an electronic gaming or simulation device (30).

GAME SYSTEM

A game system comprising a data processing system and an identification toy element that includes information associated with the identification toy element; wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting one or more other toy construction elements to the identification toy element so as to allow a user to construct a toy construction model; and wherein the data processing system is configured to: detect a presence of the identification toy element in a detection area; create an association between a virtual object in a virtual environment and the detected identification toy element; access, when the identification toy element is again placed within a detection area, the information associated with the identification toy element; obtain, based on the accessed information, information about the virtual object associated with the identification toy element; present a representation of the associated virtual object; and to perform a play pattern procedure including controlling the representation of the virtual object.

OPERATION PEDAL AND OPERATION METHOD FOR SIMULATION DEVICE
20210402291 · 2021-12-30 ·

Disclosed is an operation pedal for a simulation device. The present invention comprises: a fixing shaft horizontally installed; a pedal main body mounted on the fixing shaft and rotatable in the forward and backward directions by an external force; a foothold mounted on the upper surface of the pedal main body and rotatable in the left and right directions by an external force; a forward and backward rotation sensing means for sensing a forward and rearward rotation of the pedal main body and transmitting a signal thereof; and a left and right rotation sensing means for sensing a left and right rotation of the foothold and transmitting a signal thereof. According to the present invention, a user can easily operate and control various action motions of a play object in a program by using both feet, such that more various motions or environments can be applied.

MULTIFUNCTIONAL LEISURE, VOCATIONAL, AND ENTERTAINMENT DEVICE
20210370189 · 2021-12-02 ·

A multifunctional furniture device that may simultaneously serve gaming, vocational, and lounging purposes is provided. The system generally comprises a framework, opening mechanism, platform, and seat. A user may alter the position of the various piece of the framework to create different furniture types. An opening mechanism of the device allows the pieces of the frame to move about one another and into different positions. A computing device, input device, and display may be incorporated into the device to allow the user to perform vocational and entertainment activities when the device is placed in one position and may then be completely hidden within an internal cavity of the device when placed in a different position.

CYCLING OR MOTORCYCLING SIMULATOR FOR RECREATION AND PHYSICAL EXERCISE
20220176197 · 2022-06-09 ·

The present invention discloses a cycling or motorcycling simulator for recreation and physical exercise characterized by allowing left, right, and backward movements and tilts that can be controlled with the handlebars or body thrust. Structurally, the device of the present invention is divided mainly into six parts interconnected to get the device to function optimally. Thus, the simulator consists of i) a base that supports the other systems of the invention, ii) a mounting base that allows coupling the lifting system, the lower coupling system, and the lateral tilt system, iii) a frame giving a bicycle-shaped structure to the simulator, iv) a lifting system, v) a lateral tilt system, and vi) a lower coupling system; wherein the said systems control the turns and the tilt of the simulator. Because the present invention allows a greater range and variety of movements, the monotony of the exercise is reduced, and the user can exercise a greater number of muscles.