A63F2300/1062

WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD
20190275420 · 2019-09-12 ·

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Method and system for applying gearing effects to visual tracking

A system is provided, including the following: an input device, the input device including, a light emitting diode (LED) array; an image capture device configured to capture images of an interactive environment in which the input device is disposed, the image capture device configured to generate captured image data that is processed to determine a movement of the input device in the interactive environment; wherein a gearing is established that adjusts an amount by which the movement of the input device is mapped to movement of an image that is rendered to a display, the gearing changing to different settings during the movement of the image as the movement of the image is rendered to the display.

Game controller and form transformation method thereof, and game operation mode switching method
11980808 · 2024-05-14 ·

The present disclosure discloses a game controller, including a gun-shaped body, a mode switching mechanism, a gamepad, and a screen positioning device arranged on the gun-shaped body. The mode switching mechanism switches different game operation modes; and the gamepad is rotatably connected to the gun-shaped body. The present disclosure can adapt to most games in the market, which can not only enhance the vicarious feeling of a game, but also provide a more comprehensive operation experience for a user.

Cycling or motorcycling simulator for recreation and physical exercise
11975235 · 2024-05-07 ·

The present invention discloses a cycling or motorcycling simulator for recreation and physical exercise characterized by allowing left, right, and backward movements and tilts that can be controlled with the handlebars or body thrust. Structurally, the device of the present invention is divided mainly into six parts interconnected to get the device to function optimally. Thus, the simulator consists of i) a base that supports the other systems of the invention, ii) a mounting base that allows coupling the lifting system, the lower coupling system, and the lateral tilt system, iii) a frame giving a bicycle-shaped structure to the simulator, iv) a lifting system, v) a lateral tilt system, and vi) a lower coupling system; wherein the said systems control the turns and the tilt of the simulator. Because the present invention allows a greater range and variety of movements, the monotony of the exercise is reduced, and the user can exercise a greater number of muscles.

SPORTS-BASED CARD GAME SYSTEMS AND METHODS
20190247747 · 2019-08-15 ·

The systems and methods discussed herein further provide for electronic simulation of sports-based card and board games with greater realism than conventional simulations of card and board games, with an intuitive user interface less complicated than user interfaces provided with electronic simulations of sports games. The simulation may be local to a computing device, or may utilize multiple computing devices in communication. Resources associated with a user of one computing device may be not associated with the user of another computing device, representing ownership of game tokens or entities. Resources associated with the user and resources not associated with the user may be stored separately in local databases, reducing bandwidth required for transfer of unassociated resources during multi-user simulations.

INSTRUMENT GAME SYSTEM AND METHOD
20190209929 · 2019-07-11 ·

A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.

MUSIC VIDEO GAME WITH USER DIRECTED SOUND GENERATION

A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.

LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS
20190118076 · 2019-04-25 ·

Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield.

Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto .a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.

DISPLAY DEVICE
20190107725 · 2019-04-11 ·

A display device (1) includes: screens (13a), (13b), (13c), and (13d) that perform display at positions having respectively different distances from an observer; and a video controller (6) that causes the screens (13a), (13b), (13c), and (13d) to display images, respectively. The screens (13a), (13b), (13c), and (13d) perform display in such a manner that a first region that is a part of the screen (13a), from among the screens (13a), (13b), (13c), and (13d), and a second region that is a part of the screen (13b) overlap with each other as seen from the observer. The video controller (6) causes the first region and the second region to display the same partial image.

Music video game with user directed sound generation

A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.