Patent classifications
A63F2300/1068
Gaming accessory with sensory feedback device
A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.
USING TOUCH SENSING TO MAKE A TRACKBALL BEHAVE LIKE A JOYSTICK
While one type of input, either a mouse input or a joystick input, may be preferred for one type of a game, it may not be preferred, or even compatible, for another type of a game. Introduced herein is a game controller that employs a dedicated input, which is capable of the absolute accuracy of a mouse input or trackball input, but is also capable of measuring how far off center the input is (e.g., how far off center it has moved), and can also return to center when released, as is present in a joystick input. The introduced game controller integrates a touch sensing trackball to enjoy the benefits of both the mouse type input and joystick type input, in a single dedicated input, providing a user freedom to play any type of game without worrying about the compatibility of their game controllers.
Handheld controllers with detachable overlays
Described herein are, among other things, handheld controllers that include one or more touchpads (i.e., touch-sensitive controls) configured to detachably couple to one or more overlays that effectively transform the respective touchpad into a different control. For instance, one example handheld controller may include a circular trackpad that is configured to detect a position of a finger on a top surface of the trackpad. This position may be used to control a cursor or avatar, for scrolling, or for any other type of command. In general, most or all of the top surface may be usable by a user for providing input to the controller and/or a remote system coupled to the controller. As described herein, however, one or more different overlays may detachably couple to a housing of the controller and/or the trackpad itself to effectively change the use of the trackpad.
METHOD, DEVICE, AND STORAGE MEDIUM FOR CONTROLLING OBJECT
The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.
CLUSTER-BASED SENSOR ASSIGNMENT
The logic of a handheld controller system may use a clustering algorithm to determine which sensors of a touch sensor array, such as capacitive pads, to assign to individual fingers of a user's hand. The clustering algorithm disclosed herein allows for dynamically determining the controller configuration on-the-fly for a given user. An example process includes receiving data generated by a plurality of sensors of a touch sensor array of the handheld controller, generating a covariance matrix that indicates correlations between pairs of sensors, determining a plurality of feature vectors based at least in part on the covariance matrix, each feature vector corresponding to an individual sensor and describing that sensor's correlation(s) with one or more other sensors, clustering the feature vectors using a clustering algorithm, and configuring the touch sensor array according to a controller configuration that assigns sensors to respective fingers of a hand.
Method for selective blocking of notifications during a predefined usage of a processor device
The present invention refers to a method for suppressing notifications during usage of a processor device by a user, wherein the processor device at least comprises an information outputting unit for outputting information to the user and an information inputting unit for inputting information by a user. The inventive method at least comprises the steps: detecting an interaction value representing user inputs in a predefined time; detecting a priority value, wherein the priority value is at least computed from the interaction value and the predefined time; comparing the determined priority value with a list of pre-set values or pre-set value ranges, wherein each pre-set value or pre-set value range represents a priority level, wherein each priority level suppresses one or more predefined or definable types of notifications; suppressing notifications in dependency of the determined priority value.
GAME CONTROLLER WITH TOUCHPAD INPUT
A game controller includes a touchpad that a user, viewing a virtual keyboard on a screen, can soft-touch to move a cursor on the screen and then hard-touch to move the cursor and also send location data to a processor for inputting a letter from the virtual keyboard. Machine learning is used to predict a next letter or next word.
TOUCH CONTROL HANDLE DEVICE AND ENTERTAINMENT SYSTEM USING SAME
Disclosed are a touch control handle device and an entertainment system using the device, wherein the touch control handle device is applied to a capacitive touch screen. The touch control handle device comprises: an input module, a processing module, and an output module. The input module receives an operation of a user and converts same into an input signal, the processing module converts the input signal into a touch control command, and the output module is electrically connected to each signal transmitting electrode and signal receiving electrode on the capacitive touch screen, in order to carry out electrical signal output on the signal transmitting electrodes and the signal receiving electrodes according to the touch control command to simulate a touch operation of a location to be touched.
INPUT DEVICE WITH CAPACITIVE TOUCH AND PROXIMITY SENSING
Input devices including touch sensor systems and methods are disclosed for use in virtual reality (VR) or augmented reality (AR) systems and environments.
Mobile phone game interface
Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.