A63F2300/1068

Method for selective blocking of notifications during a predefined usage of a processor device
20190332447 · 2019-10-31 ·

The present invention refers to a method for suppressing notifications during usage of a processor device by a user, wherein the processor device at least comprises an information outputting means for outputting information to the user and an information inputting means for inputting information by a user. The inventive method at least comprises the steps: detecting an interaction value representing user inputs in a predefined time; detecting a priority value, wherein the priority value is at least computed from the interaction value and the predefined time; comparing the determined priority value with a list of pre-set values or pre-set value ranges, wherein each pre-set value or pre-set value range represents a priority level, wherein each priority level suppresses one or more predefined or definable types of notifications; suppressing notifications in dependency of the determined priority value.

Board game with dynamic characteristic tracking

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

System, method, and graphical user interface for controlling an application executing on a server

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.

Physical training system and method
10446049 · 2019-10-15 ·

Systems, methods, and computer-readable media for providing a physical training routine for a user are disclosed. One such method may include displaying a visual indicator indicating a movement to be completed by the user and determining whether the user completes the movement. The methods also include recording one or more characteristics of the movement and providing feedback to the user based on the one or more characteristics.

GAME CONTROLLER SYSTEMS AND METHODS

Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.

MOBILE PHONE GAME INTERFACE
20190255433 · 2019-08-22 · ·

Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.

METHODS FOR EMULATING A VIRTUAL CONTROLLER DEVICE, EMULATORS, AND COMPUTER-READABLE MEDIA
20190217193 · 2019-07-18 ·

According to various embodiments, a method for emulating a virtual controller device may be provided. The method may include: receiving input from a game controller; determining whether the received input is assigned to a first virtual controller device or to a second virtual controller device; outputting data related to the first virtual controller device if it is determined that the received input is assigned to the first virtual controller device; and outputting data related to the second virtual controller device if it is determined that the received input is assigned to the second virtual controller device.

Object Tracking System and Method
20190220106 · 2019-07-18 · ·

A method is provided for tracking the position of an object (150). The method comprises receiving magnetic field data from one or more sensors (122) disposed within a base (120). The sensors are configured to detect the magnetic field emanating from a magnet (112) on or within the object or an object module (150a) housed in the object. The method further comprises determining an actual position of the object relative to the base based on the magnetic field data from the sensors. The method also comprises generating a corresponding virtual position of the object based on the magnetic field data for displaying electronically. A system for carrying out the method is also provided.

Operating device
10354816 · 2019-07-16 · ·

Disclosed herein is an operating device including: a circuit board; a frame arranged on top of the circuit board; a plate-shaped operating member located relative to the frame and including a surface touched by a user's finger and a touch sensor adapted to detect the position of the user's finger that has touched the surface, the plate-shaped operating member being arranged to be able to move up and down so that the operating member can be pressed by the user; and an elastic member arranged between the frame and operating member to bias the operating member upward.

Storage medium storing a load detecting program and load detecting apparatus
10343058 · 2019-07-09 · ·

A load detecting apparatus includes a load controller. In order to identifying predetermined number of motions performed on the load controller by the player, for example, a condition of a ratio of load values to a body weight value and a condition relating to a position of a center of gravity are defined in advance. The ratio of the detected load values to the body weight value and the position of the center of gravity are calculated, and on the basis of the ratio and the position of the center of gravity, a motion performed on the load controller by the player is determined.