A63F2300/1081

DUAL-RADIO GAMING HEADSET
20180302712 · 2018-10-18 ·

A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.

Method and system for applying gearing effects to visual tracking

A method is provided, including: receiving inertial data from an input device, the inertial data being generated from one or more inertial sensors of the input device; receiving captured image data from an image capture device configured to capture images of an interactive environment in which the input device is disposed, the input device having a light emitting diode (LED) array that generates infrared light; processing the inertial data and the captured image data to determine a movement of the input device in the interactive environment; establishing a gearing that adjusts an amount by which the movement of the input device is mapped to movement of an image that is rendered to a display; changing the gearing to different settings during the movement of the image as the movement of the image is rendered to the display.

Game system, game device and data processing apparatus
10092831 · 2018-10-09 · ·

A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.

Tracking device for use in obtaining information for controlling game program execution

A tracking device for use in obtaining information for controlling an execution of a game program by a processor for enabling an interactive game to be played by a user and related apparatus are disclosed.

INPUT ANALYSIS AND CONTENT ALTERATION
20240316459 · 2024-09-26 ·

In some aspects, a user equipment (UE) may display content via a display associated with the UE. The UE may receive an input via a sensor associated with the UE while displaying the content. The UE may alter the content based at least in part on the input, wherein altering the content comprises introducing a character into the content or changing an environment or a difficulty of the content. Numerous other aspects are described.

Interaction device
12106756 · 2024-10-01 · ·

An interaction apparatus 10 includes an acquiring unit 13 for acquiring a system message, a setting unit 14 for setting a wait time for receiving an answer from a user based on the system message, a measuring unit 16 for measuring an elapsed time after the system message is output to the user, a user utterance acquiring unit 15 for acquiring a user utterance, and a controller 17 for controlling an interaction with the user so that an additional action corresponding to the system message is output to the user. The measuring unit 16 determines whether or not to subtract the elapsed time, based on the system message and the user utterance, when the user utterance not corresponding to the answer to the system message is acquired by the user utterance acquiring unit 15 after the system message is output.

Systems and methods for using natural language processing (NLP) to control automated execution of in-game activities
12090397 · 2024-09-17 · ·

Systems and methods for using natural language processing (NLP) to control automated gameplay in one or more online games within an online gaming platform are disclosed. Exemplary implementations may: train a pretrained text-based system to generate sequences indicating one or more activities, wherein activities are associated with characteristics of user-controllable characters such that a particular user-controllable character having a particular characteristic may perform, within the online gaming platform, one or more activities from a particular set that is associated with the particular characteristic; receive user input describing one or more commands; generate, using the pretrained text-based system, a sequence indicating one or more activities based on the user input; transfer the generated sequence to the online gaming platform; effectuate automated execution of activities by the particular user-controllable character in accordance with the generated sequence.

System and method for detecting user attention

A system and method for conditioning execution of a control function on a determination of whether or not a person's attention is directed toward a predetermined device. The method involves acquiring data concerning the activity of a person who is in the proximity of the device, the data being in the form of one or more temporal samples. One or more of the temporal samples is then analyzed to determine if the person's activity during the time of the analyzed samples indicates that the person's attention is not directed toward the device. The results of the determination are used to ascertain whether or not the control function should be performed.

Methods and systems for establishing games with automation using verbal communication

A thick-game client device includes all of the game data processing on-board while a thin-game client device includes only a small portion of game data processing such as to render visual displays while the majority of the game data processing is network based. A thick-voice client devices includes all of the voice processing on-board while a thin-voice client device includes only a small portion of the voice processing such as to generate acoustic parameter data discussed below while the remainder of the voice processing occurs at a voice services node. It will be appreciated that a client device may be thick with respect to both game processing and voice processing, may be thick with respect to one type of processing and thin with respect to the other, or may be thin with respect to both types of processing.

Dual-radio gaming headset
10057680 · 2018-08-21 · ·

A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputting chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.