A63F2300/1081

Toy interactive method and device

Disclosed is a toy interactive method and device. The method comprises: a medium sample is collected and reference sample information of the medium sample is generated; a playing content of a medium being played is collected; characteristic information of the collected playing content is extracted; the extracted characteristic information is matched with the reference sample information to obtain a matching result; according to the obtained matching result, a to-be-played content that is to be played after a predetermined time period in the medium being played is predicted; and according to the predicted to-be-played content, a toy is driven to synchronously execute an interactive content corresponding to the to-be-played content at a corresponding time point after the predetermined time period. Through the toy interactive method and device, the technical problem is solved.

ROLE SIMULATION METHOD AND TERMINAL APPARATUS IN VR SCENE
20200047074 · 2020-02-13 ·

A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.

Virtual Performance System
20200016493 · 2020-01-16 ·

Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a Virtual World). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a virtual region. A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.

System and device for communicating images
10525334 · 2020-01-07 · ·

An example device includes at least one camera and a touchscreen user interface including thumbnail images for a plurality of stored pictures and a first button for a communication operation for sending a picture corresponding to a selected thumbnail image to another device.

SYSTEM FOR CONTROLLING A GAMING DEVICE CONSOLE
20200001175 · 2020-01-02 ·

Disclosed is a system operably connected to a packaging body for controlling a game device console. The system includes a hub unit coupled to the gaming device console and an electronic circuitry communicating with the hub unit. The hub unit includes generator, first convertor, a first electrode, a first switching unit, a first detection unit and a hub controller. The electronic circuitry includes a second electrode, a floating electrode, a second converter, a buffer and a second detection unit for detecting change in electric-field percentage value for playing a game on the gaming device console. The hub controller receives the unique command for a specified electric-field percentage value. Further, the hub controller facilitates in selecting the right game move for playing a game on the gaming device console.

Technique For Online Video-Gaming With Sports Equipment

Methods and apparatus for use in an Internet-of-Things (IoT) system are presented. A method performed by a network node in an Internet-of-Things (IoT) system is presenting in an example embodiment. According to this example method, a network node or a plurality of network nodes working collaboratively can obtain data captured by one or more IoT devices and associated with an interactive activity with which different participants interface at different sites. Furthermore, the network node(s) may determine a state of the activity by applying the data to a data model. Moreover, the network node(s) can, in an example method, provide one or more feedback signals to feedback devices associated with one or more of the different sites to actualize the determined state of the activity, where at least two of the different sites have disparate, meaning non-identical, feedback device sets.

BLOCK-BASED PLAYER CONSTRUCT IDENTIFICATION
20190378424 · 2019-12-12 · ·

A method may include obtaining a multiple known objects and a player construct, comparing the player construct to the known objects, and determining whether the comparison exceeds a matching threshold. If a comparison exceeds the matching threshold, the player construct is assigned to a class associated with one of the known objects, and a meaningfulness measurement can be determined. The meaningfulness measurement may be based on a quantity of player constructs, including the first player construct, a similarity between elements in the class, and a similarity between the class and one or more other classes. The player construct may be created using physical blocks embedded with sensors or electronic blocks.

MAIN BEAM DIRECTION DETERMINATION DEVICE, MAIN BEAM DIRECTION DETERMINATION METHOD, AND PROGRAM
20190358537 · 2019-11-28 · ·

An image acquisition unit acquires an image that includes a figure of the user wearing a head-mounted display. A narrowed-down region specification unit specifies, within the image, a region that includes a figure of the head of the user when a posture of the user stretches in a vertical direction. A secondary candidate sector selection unit selects, from among primary candidates of a plurality of the main beam directions, secondary candidates that are directions made to be correspondent to positions within the region. A sector-level sweep processing execution unit determines, from among the secondary candidates, a main beam direction for communication with the head-mounted display. The region has a projection part.

GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND GAME PROCESSING DEVICE
20190358527 · 2019-11-28 · ·

A game processing device includes a scene determination portion, a sound recognition portion, a conformity determination portion, and an action controller. The scene determination portion determines whether a scene is an input scene in which sound input information can be input. The sound recognition portion, at an input scene, recognizes sound that is input as the sound input information. The conformity determination portion determines a degree of conformity between (a) the sound input information that is recognized and (b) reference information. The action controller changes an action effect according to the degree of conformity.

Virtual Performance System
20190351327 · 2019-11-21 ·

Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a Virtual World). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a virtual region. A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.