Patent classifications
A63F2300/1081
Voice Interaction Method, Device and Storage Medium
Embodiments provide a voice interaction method, a device, and a storage medium. The method includes: transmitting obtained audio data of a user to a server for semantic understanding, to obtain structured data; receiving the structured data returned by the server; and controlling, according to a running game and the structured data, the game to perform a corresponding operation. In the embodiments, voice recognition and semantic understanding technologies are used to enable a user to complete an operation of a game under a dialogue interaction through a communication between a terminal device and a server, thus enhancing game experience of the user and improving entertainment and convenience.
System and method for use in haptic signal generation
The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.
INFORMATION PROCESSING SYSTEM, VIBRATION CONTROL METHOD AND PROGRAM
In an information processing system including a controller device including at least one vibration body, and an information processing apparatus outputting a control signal for the vibration body to the controller device, in vibration of the vibration body, sounds of the periphery are collected, and it is decided whether or not an allophone is generated in the controller device by using a signal of the collected sounds. When it is decided that the allophone is generated in the controller device, the information processing apparatus executes correction processing for the control signal for the vibration body, and outputs the control signal corrected by the correction processing.
TERMINAL APPARATUS, INFORMATION PROCESSING APPARATUS, AND MICROPHONE VOICE TRANSMISSION METHOD
A transmission processing section 206 transmits information regarding an operation performed by a user to an information processing apparatus 10. An image acquisition section 208 acquires image data of a game that reflects the operation information from the information processing apparatus 10. A voice acquisition section 210 acquires voice data of the game. A reproduction processing section 212 reproduces the acquired game image data and game voice data. A microphone voice control section 202 controls whether or not to transmit a voice signal of a microphone 204 to the information processing apparatus 10. A display processing section 214 displays a microphone icon indicating status of the microphone 204.
INFORMATION HANDLING SYSTEM HEAD POSITION DETECTION FOR COMMANDING AN APPLICATION FUNCTION
An information handling system receives head position information and applies the head position of an end user to detect inputs, such as for a gaming application. Head position is tracked by a camera, a headset and/or a time of flight sensor to detect specific motions associated with inputs and then command the inputs to the gaming application. For instance, head nods in specific directions can command a health injection or a weapons change. In one embodiment, a user lean into a camera activates a zoom function that adjusts zoom of display presentation with different amounts of zoom based upon the amount of end user lean into or away from the camera.
Method and system for applying gearing effects to visual tracking
A system is provided, including the following: an input device, the input device including, a light emitting diode (LED) array; an image capture device configured to capture images of an interactive environment in which the input device is disposed, the image capture device configured to generate captured image data that is processed to determine a movement of the input device in the interactive environment; wherein a gearing is established that adjusts an amount by which the movement of the input device is mapped to movement of an image that is rendered to a display, the gearing changing to different settings during the movement of the image as the movement of the image is rendered to the display.
Game processing program, game processing method, and game processing device
A game processing device includes a scene determination portion, a sound recognition portion, a conformity determination portion, and an action controller. The scene determination portion determines whether a scene is an input scene in which sound input information can be input. The sound recognition portion, at an input scene, recognizes sound that is input as the sound input information. The conformity determination portion determines a degree of conformity between (a) the sound input information that is recognized and (b) reference information. The action controller changes an action effect according to the degree of conformity.
Client side processing of game controller input
Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input. A remotely-executed video game is one executed on a server or other computing device that is networked to a client device receiving the rich control input. Rich control input includes more data than can be uploaded to a game server without degrading game performance. Embodiments of the present invention preprocess the rich control data on the client and into data that may be uploaded to the game server. The rich input stream may be processed in a general way or in a game-specific way.
Information processing apparatus, information processing method, and computer program
An information processing apparatus includes: a storage block configured to store at least one of a correlation between a pattern of a vibration detected on a head-mounted display as a result of a predetermined contact action and a type of data processing and a correlation between a pattern of an image outputted from an image-taking apparatus, the outputting being caused by a predetermined gesture action, and a type of data processing; an acquisition block configured to acquire at least one of information related with the detected vibration and the outputted image; and a data processing block configured to, according to each of the correlations stored in the storage block, execute at least one of data processing of the type corresponding to the detected vibration and data processing of the type corresponding to the outputted image.
Method for Resource Allocation and Terminal Device
A method for resource allocation and a terminal device are provided. The method includes the following. System-state information of a terminal device is acquired, and the terminal device has a target application running in a foreground of the terminal device. An internal running scenario of the target application is determined according to the system-state information. A performance improvement strategy corresponding to the internal running scenario is acquired. Allocation of system resources for the internal running scenario is adjusted according to the performance improvement strategy.