A63F2300/201

SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS

A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.

System and method for providing security to a game controller device for electronic trading
10810667 · 2020-10-20 · ·

A system for managing electronic trading, comprises an interface application including a mapping module that defines a plurality of controller signal relationships. Each controller signal relationship associates one or more of a plurality of game controller signals with one of a plurality of trading system commands associated with the electronic trading of financial instruments. The interface application receives a plurality of game controller signals generated by a game controller, and determines, based on the controller signal relationships, that one or more of the plurality of received game controller signals are erroneous. The interface application causes the communication of a command to lock the game controller based on the determination of the one or more erroneous game controller signals.

Center Device

Methods and apparatus provide for: receiving inputs at at least one server from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.

Systems and methods for providing efficient game access

A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.

METHODS AND SYSTEMS FOR PROVIDING PERSONALIZED INTERACTIVE ENTERTAINMENT
20200164268 · 2020-05-28 ·

A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.

Center device

Methods and apparatus provide for: receiving inputs at a service provider server system from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.

SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME
20200139233 · 2020-05-07 ·

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic swipe strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.

Game system, control method, and storage medium

A game system executes lottery processing where at least one lottery candidate is selected from plural lottery candidates; gives value according to the lottery result to a user; displays on a monitor a game screen for performing a lottery; controls a shooting game to be played by the user while the game screen is displayed on the monitor; changes an expectant value as the lottery result according to a game-play state of the shooting game; and settles the change at a predetermined timing of the shooting time. Then, the game system executes the lottery processing based on the expectant value settled.

GAME WITH HAND MOTION CONTROL
20200033938 · 2020-01-30 ·

In various embodiments, the motion of a wristband is used to control games.

System and method for playing an interactive game

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic swipe strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.