Patent classifications
A63F2300/201
ACCESS CONTROL FOR ELECTRONIC ENTERTAINMENT SYSTEMS
Systems and methods are provided for controlling the use of electronic systems based upon monitored physical activity. The method can be implemented in a computer infrastructure having computer executable code tangibly embodied on a computer readable storage medium having programming instructions. The program instructions are operable to: provision rules associated with a user and at least one of health metrics and physical activity of the user; monitor the at least one health metrics and physical activity of the user over a predetermined time; and manage access to any of a plurality of electronic systems based on the monitored at least one health metrics and physical activity being in compliance or non-compliance with the provisioned rules.
SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.
Method and System of Verifying a File for Use in a Gaming Machine
The invention provides a method of verifying a computer readable file for use in a gaming machine, comprising reading at least one portion of the computer readable file and compressing the at least one file portion to reduce its file size into a compressed file portion. A compressed computer readable file is assembled using the compressed file portion and is then processed through a verification algorithm to verify that the compressed computer readable file is authorised for use in the gaming machine. A system for verifying a computer readable file for use in a gaming machine is also provided.
Game pieces for use with touch screen devices and related methods
There is provided a system and method for communicating with a first peripheral device, of a plurality of peripheral devices, using a touch-sensitive system that has a processor and a touch surface. According to an exemplary embodiment, a method includes detecting, using the processor, a plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method further includes identifying, using the processor, the first peripheral device based on the plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method additionally includes communicating data, using the processor, to a receptive circuit of the first peripheral device in response to the identifying of the first peripheral device.
Center device
Methods and apparatus provide for: communicating with one or more controller devices operated by one or more users, respectively, via wired communication or wireless communication selected by the one or more users; controlling a display for displaying a menu of one or more controller identifiers which are related to the one or more controller devices, respectively, and which are selectable from the menu by the one or more users; storing relation information between one or more user identifiers, which are related to the one or more users, respectively, and the one or more controller identifiers that are selected; carrying out operation inputs transmitted from the selected one or more controller devices as instruction operations for the related one or more user identifiers that correspond to the selected one or more controller identifiers; executing at least one application program and producing an output for display that is manipulated in accordance with the operation inputs; and identifying, from among the stored relation information, one of the user identifiers that corresponds with one of the controller devices when a connection of the one of the controller devices is changed from the wired connection to the wireless connection.
Electronic multiuser screen platform, especially for games, and method of checking authorization for the execution of programs such as games
The invention concerns an electronic platform-screen comprising (a) a globally flat case (200); electronic processing, storage and interface means housed in the case; (c) a flat screen display (110) arranged at an upper surface (202) of the case; and (d) a plurality of user-interface elements (300) for several users, distributed around the display screen and connected to the interface means housed in the case. The invention also concerns a method for controlling clearance for executing downloaded programmes such as games. The invention is applicable in particular to electronic games involving several players.
Access control for electronic entertainment systems
Systems and methods are provided for controlling the use of electronic systems based upon monitored physical activity. The method can be implemented in a computer infrastructure having computer executable code tangibly embodied on a computer readable storage medium having programming instructions. The program instructions are operable to: provision rules associated with a user and at least one of health metrics and physical activity of the user; monitor the at least one health metrics and physical activity of the user over a predetermined time; and manage access to any of a plurality of electronic systems based on the monitored at least one health metrics and physical activity being in compliance or non-compliance with the provisioned rules.
GAME WITH HAND MOTION CONTROL
In various embodiments, the motion of a wristband is used to control games.
Systems and methods for providing efficient game access
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.
METHODS AND SYSTEMS FOR PROVIDING PERSONALIZED INTERACTIVE ENTERTAINMENT
Methods and systems are described for providing a retail product that allows a consumer to participate in a personalized interactive entertainment experience in one or more venues. The retail product is capable of wirelessly interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy, apparel, and/or jewelry. In certain examples, the methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue.