A63F2300/204

Data transmission method and related apparatus

Provided are a data transmission method and related apparatuses. The method is applicable to an electronic device established with a plurality of wireless communication links and includes the following. A game running scene is detected. in response to a game application running in a foreground. A scene data packet of the game running scene is acquired. At least two target wireless communication links are selected from the plurality of wireless communication links based on the game running scene and performing shunt transmission on the scene data packet.

INTERACTIVE VIDEO SYSTEM AND A METHOD OF CONTROLLING AN INTERACTIVE VIDEO SYSTEM

An interactive video system includes: a display arranged to display a video; a motion sensor and/or sound sensor integrated with the display a controller, responsive to detection of a signal from the motion sensor derived when the display is moved, to cause a change in the displayed video.

Hand-held video game platform emulation
09839849 · 2017-12-12 · ·

A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.

Method for realizing user interface using camera and mobile communication terminal for the same

A method for realizing a user interface using a camera module and a mobile communication terminal for the same. If a user makes a predetermined motion in a state in which the camera module of the mobile communication terminal is activated, the mobile communication terminal performs a predetermined action according to the motion pattern by recognizing the user motion and patterning the motion. In this case, the action performed according to the motion pattern corresponds to mouse control in a mouse mode, game control in a game mode, and character input in a character input mode.

SYSTEMS AND METHODS FOR FACILITATING VIRTUAL VEHICLE OPERATION BASED ON REAL-WORLD VEHICLE OPERATION DATA

Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment are disclosed. According to aspects, a computing device may access a data model indicative of real-life operation of a real-life vehicle by a real-life operator and, based on the data model, generate a set of virtual vehicle movements that are reflective of a performance of the real-life operation of the real-life vehicle by the real-life operator. The computing device may display, in a user interface, the virtual vehicle undertaking the set of virtual vehicle movements such that the real-life operator may review the virtual movements and potentially be motivated to improve his/her real-life vehicle operation.

Disassemblable information handling system game controller

A game controller has first and second controller housings having an attachment guide structure that detachably couples to an attachment tab structure disposed on opposing sides of an information handling system and a bridge. Input devices of the controller housing communicate directly with the information handling system through opposing pins and pads disposed in the attachment features or indirectly by communicating with the bridge through opposing pins and pads so the bridge communicates with the information handling system. The attachment guide structure has opposing lips with plural slots that pass tabs of the attachment tab structure through so that a sliding motion engages the tabs behind the lips. Magnets of opposing polarity repel attachment attempts when a game controller attempts to attach to an opposite side of an information handling system or bridge housing from that which the game controller is intended to attach, such as a left side controller attached to a right side of a bridge or information handling system.

COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE AND SUPPORTING A KEYBOARD MODULE
20170315626 · 2017-11-02 ·

A combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, a pair of control modules, and a touch sensitive input module attached to the back side of the input device. The pair of control modules: confine the computing device on at least two opposing sides of the plurality of sides; adaptively and snugly accommodate the width of the computing device else a second computing device, the second computing device having a width greater than the width of the computing device; adaptively and snugly, accommodate the length of either the computing device, or the second computing device, the second computing device having a length greater than the length of the computing device; and a keyboard module integrated within at least one of the control modules, the keyboard module configured to provide full keyboard functionality.

COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE AND SUPPORTING A TRANSACTION APPARATUS
20170315586 · 2017-11-02 · ·

A combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, a pair of control modules, a touch sensitive input module attached to the back side of the input device, and a transactional input device. The pair of control modules: confine the computing device on at least two opposing sides of the plurality of sides; adaptively and snugly accommodate the width of the computing device else a second computing device, the second computing device having a width greater than the width of the computing device; adaptively and snugly, accommodate the length of either the computing device, or the second computing device, the second computing device having a length greater than the length of the computing device. Transactional input device integrated within at least one of the of control modules, and configured to provide point of sale input functionality.

Method and system for mediating interactive services over a wireless communications network

The present invention is directed to a method and system for controlling the state of an interactive application and controlling delivery of the interactive application to one or more users. The system of the present invention is a system for delivering an interactive application to one or more users of a communications network and may comprise an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network.

Internet sports computer cellular device
09802129 · 2017-10-31 ·

A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.