A63F2300/205

SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES AND GRANTING IN-GAME RESOURCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
20220347582 · 2022-11-03 ·

Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

Method and apparatus for simulating events on smart cities

A method and system, including a device having a processor and instructions stored on a non-transitory computer readable medium. In the system and method, data is identified and collected that is required to simulate a geographical area. The data is input into a simulation engine that runs a simulation of the geographical area. A scenario is identified to apply to the simulation, wherein the scenario is identified through employment on non-simulated data. The scenario is applied to the simulation by revising the data that is input to the simulation engine.

GPS SEED FOR GAME PLAY
20230158406 · 2023-05-25 ·

A seed number for use in generating aspects of a game world may be formed using GPS location information of a game device. The game device may include GPS circuitry for providing the GPS location information.

RELOCATABLE LOCATION-BASED GAMIFIED APPLICATIONS
20230146131 · 2023-05-11 ·

A modular system for creating a location-based gamified application configured to be played by one or more player units on a playground, uses a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. A a gaming content module is configured to store a plurality of contents of different media required for creation of the gamified application. A database storing a plurality of customization and relocation tools, is provided wherein the tools are organized in a plurality of hierarchical templates. Tools include a Generic Gaming Core template for creating a basic skeleton of the gamified application, a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment, and a User Customization template for enhancing the gamified application experience.

Altitude-based difficulty adjustments for multi-player gaming interactivity

A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.

SYSTEM AND METHOD FOR CONVENIENCE GAMING

A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.

Location based gaming system

The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.

Video game including user determined location information
09802127 · 2017-10-31 · ·

A method, apparatus and computer program product for a video game including user determined location information is presented. Location information (e.g. GPS, Google Maps, an entered address or the like) determined by a user of a video game is acquired. Then user determined location information relating to a physical location determined by the user is mapped to a video game environment wherein the user of the video game experiences objects from the users entered location while playing the video game.

User Save Data Migration Based on Location Information
20170304727 · 2017-10-26 ·

Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to the second geo location. Save data for the user is identified at the first geo location. The save data is analyzed to determine usage trend of the user for the plurality of games. A portion of the save data is identified, based on the usage trend, and transmitted to a second data center in the second geo location in anticipation of the user's likely access of the save data at the second geo location. The save data is made available to game logic of one or more games, when executed on a cloud gaming system, so as to provide current state of game play of the respective one or more games for rendering on a client device of the user used to access the game.

Systems and methods for capture and use of local elements in gameplay

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.