Patent classifications
A63F2300/205
Displaying virtual objects based on recognition of real world object and identification of real world object associated location or geofence
Computer-implemented methods and systems for storing data specifying an association between the real world object associated virtual object, wherein the association utilizes geolocation or place or geofence information and the object criteria. In the event of conducting scanning or taking a photograph of a real world object, detecting that a client device of the server has conducted scanning or augmented reality (AR) scanning or taken a photograph or provided a raw photo or scanned data from particular real world object geolocation. Identifying or recognizing an object in the received photograph or scanned data and based on the identified object satisfying within a defined geographic area surrounding the identified geolocation or the identified geolocation associated place or geofence associated object criteria in the stored data, displaying or providing the associated virtual object including virtual money to the client device.
Interface system, program and control method for location game
The present invention is provided with: a virtual display data generating unit which generates fantasy blocks according the progress of a game accompanied by the movement of a user; a synthesis processing unit which superimposes the generated fantasy blocks on a real map and displays the superimposed result; and a status display unit which displays a change in status of a virtual object, wherein the status display unit groups the fantasy blocks for each prescribed attribute, and displays, for each group, the proportion of the number of blocks for which the statuses have changed, in each group.
Network based control of remote system for enabling, disabling, and controlling gaming
A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.
Systems and Methods for Capture and Use of Local Elements in Gameplay
A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.
Apparatus for adapting virtual gaming with real world information
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
Systems and methods for location based games and employment of the same on location enabled devices
A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system). One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games. In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user's may interact on different physical playfields, but play on the same virtual playfield. A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
Systems and methods for location based games and employment of the same on location enabled devices
A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system). One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games. In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user's may interact on different physical playfields, but play on the same virtual playfield. A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
SYSTEM AND METHOD FOR FACILITATING USER INTERACTION WITH A SIMULATED OBJECT ASSOCIATED WITH A PHYSICAL LOCATION
Systems and methods for facilitating user interaction with a simulated object that is associated with a physical location in the real world environment is herein disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, of identifying the simulated object that is available for access based on location data. The location data can include a location of a device in a time period, the device for use by a user to access the simulated object. One embodiment includes, verifying an identity of the user; and in response to determining that the user is authorized to access the simulated object, providing the simulated object for presentation to the user via the device.
Systems and methods for capture and use of local elements in gameplay
A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.
INTERNET OF THINGS BASED VIDEO GAME PLAY
A virtual game world may have game locations based on electronic devices with communications capabilities. In some embodiments electronic devices with communications capabilities are identified to a server, which forms a game location for the identified devices, or at least some of them. The game locations may have non-player controlled game characters as inhabitants of the game locations. One or more characteristics of the inhabitants of a game location may be based on an aspect relating to the electronic device with communication capability with which the game location is associated.