A63F2300/206

SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME
20200139233 · 2020-05-07 ·

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic swipe strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.

Method and apparatus for performing interaction in chessboard interface

A method for performing interaction in a chessboard interface includes: detecting an operation of triggering a chessboard interface to select an interaction area; locating a square in which the operation is located; determining a first movement amount of the square, where the first movement amount is obtained by counting movement operations of a user performed on squares in the chessboard interface; and magnifying the chessboard interface according to the first movement amount.

Optical device for data storage and compute operations

Generally, techniques related to an optical computer system and use thereof are described. In an example, an optical computer system includes a multi-purpose optical device, an imager, and an image sensor. The multi-purpose optical device is configured for different purposes, such as for data storage and for compute operations. The configuration utilizes diffractive optical layers that include different diffraction elements. The imager displays an image to the multi-purpose optical device. The image encodes command-related data depending on the purpose to be invoked, such a data location for a data read or input for a compute command. Light of the image travels to the multi-purpose device and is diffracted from the diffractive optical layers. The diffracted light is detected by the image sensor that converts it into an output.

NON-TRANSITORY COMPUTER READABLE MEDIA, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD
20200061479 · 2020-02-27 · ·

The program stored in the non-transitory computer readable media causes the information processing device to execute a setting processing in which one or more parameters are set with respect to game content appearing in a game, and execute a simulation processing related to a predetermined battle game part using the game content, for which the one or more parameters are set by the setting processing, and user data that includes information on one of more of the game content set by the user playing the game, wherein optimal solutions for the one or more parameters are derived by repeatedly executing the simulation processing while changing (adjusting) the one or more parameters by the setting processing by way of an optimization problem that minimizes the difference between evaluation information retrieved based on the execution of the simulation process and target evaluation information.

APPARATUS AND METHOD FOR PROVIDING GAME SERVICE FOR MANAGING VEHICLE

An embodiment of the present disclosure provides a vehicle management game service providing device installed in a vehicle. The vehicle management game service providing device includes a receiver, a controller, which obtains vehicle information, and determines whether a user's intervention is required with regard to a vehicle-related task on the basis of the obtained vehicle information, a user interface, which receives a user input signal, and provides a screen according to execution of the user game, and an operator, which operates the vehicle according to a vehicle control signal. At least one among an autonomous vehicle, a user terminal, and a server according to embodiments of the present disclosure may be associated or integrated with an artificial intelligence module, a drone (unmanned aerial vehicle (UAV)), a robot, an augmented reality (AR) device, a virtual reality (VR) device, a 5G service related device, and the like.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

Provided is a server device capable of further promoting provision of videos. A center server stores video data to be distributed to user terminals connected via a network and distributes video data in response to a request from a user terminal. The center server also manages the video data so that a user ID and a video ID are associated and recorded and, when an additional condition including the viewing of individual videos as a requirement is satisfied, uses the video data as a basis to specify a first user corresponding via user ID to a video viewed through a user terminal in order to satisfy the additional requirement. Furthermore, when a user terminal additionally functions as a game terminal for providing a game, the center server provides additional information to the first user for adding a game change to the game.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

Provided is a server device that is capable of extracting and recommending various videos relating to each user from a plurality of videos relating to a game. A center server manages video data for a video group relating to a game such that individual videos are associated with information about a managed items, extracts some video from the video group on the basis of that information, and distributes the video data of the some video to a user terminal connected via a network. When a user ID is provided from the user terminal, the center server extracts some related video relating to activity records which is described in play data so as to be associated with user IDs as the some video on the basis of the information about the management item and the activity records by using the user ID as a reference, and provides this information.

METHODS AND APPARATUS FOR MONITORING VIDEO GAMES
20190387280 · 2019-12-19 ·

Methods and apparatus for monitoring video games are disclosed. Example video game monitors disclosed herein include a network analyzer to communicatively couple with a communication interface of a video game console, the network analyzer to detect communication packets transferred over the communication interface of the video game console. Disclosed example video game monitors also include a processor to decode the communication packets detected by the network analyzer to determine an identity of a game being played by the video game console, and report the identity of the game to a data collection facility.

System and method for playing an interactive game

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic swipe strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.

Systems and Methods for Capture and Use of Local Elements in Gameplay

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.