A63F2300/206

DEVICE, METHOD, AND COMPUTER PROGRAM FOR PROVIDING GAME SERVICE
20180296930 · 2018-10-18 ·

A device, a method, and a computer program for providing a game service. The game service providing device for changing a level of a target card by using a source card that includes a communicator configured to receive target card readout information of the target card and source card readout information of the source card, an account manager configured to change the level of the target card based on the target card readout information and the source card readout information, and a database configured to store information about the target card.

Generation of vision recognition references from user selected content

There is provided a system and method for generation of vision recognition references from user-selected content. The method comprises receiving data corresponding to a user selected content, generating a vision recognition reference from the data, associating a game behavior descriptor with the vision recognition reference, wherein the game behavior descriptor correspond to a game behavior instance, and storing the vision recognition reference and the associated game behavior descriptor in a database, wherein the database includes a plurality of pre-defined vision recognition references, and wherein each of the plurality of pre-defined vision recognition references correspond to at least one pre-defined game behavior descriptor. The method may further comprise receiving user input corresponding to the user-selected content, retrieving the vision recognition reference and the associated game behavior descriptor from the database and initiating the game behavior in a corresponding game.

Game system, game device and data processing apparatus
10092831 · 2018-10-09 · ·

A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.

Game machine controller

A game machine controller includes: an exterior portion formed in the shape of a gun; a trigger which is formed in the form of a part protruding from the exterior portion; a signal output device which outputs a shooting input signal in response to the operation of the trigger by a player; a transmission interface which transmits the shooting input signal output from the signal output device; and a direction sensor which is provided within the exterior portion, and which detects the direction of the exterior portion. The signal output device transmits a direction detection signal to the mobile game machine via the transmission interface based upon the direction detected by the direction sensor, which allows a CPU to create game image data used for instructing a display monitor to display a new game image.

Determining and selling outcomes for table games to be viewed remotely
10026260 · 2018-07-17 · ·

In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes (e.g., for a roulette game) for one or more players. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to one or more players (e.g., a player may access the video presentation online). This allows one or more players to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). At least one player who is associated with such a video presentation may subsequently redeem it for a redemption value associated therewith.

System and method for playing an interactive game

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic swipe strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.

TRADING CARD GAME SYSTEM AND METHOD
20180178112 · 2018-06-28 ·

A game system relating to multi-player card games, the game system including: a game-board module having a plurality of peripheral edges, the plurality of peripheral edges containing at least one abuttable edge configured to be placeable in abutment with at least one other abuttable edge of the game system. In addition, the game-board module includes a first surface having a plurality of full spaces depicted thereon, each one identifying a positional piece location, the plurality of full spaces arranged in rows, and a plurality of half spaces, each one identifying one half of a positional piece location, the plurality of half spaces contiguous with the at least one abuttable edge and configured to form full spaces when the abuttable edge is abutted with at least one other abuttable edge of the game system.

DEVICE, METHOD, AND COMPUTER PROGRAM FOR PROVIDING GAME SERVICE
20180174397 · 2018-06-21 · ·

A game service providing method for providing a game service by a game service providing apparatus, the game service providing method including, receiving identification information of a card reader connected to a user terminal from the user terminal, receiving level information of the card reader from a database by using the identification information of the card reader, receiving, from the user terminal, first card information read by the card reader as target card information, and receiving second card information as first source card information, and changing a property of the first card by using the second card information, so that the changing involves changing the property of the first card or setting a property change success rate of the first card according to the level information of the card reader.

Player model

A player model for a video game is generated based on inputs received from users who have played past versions of the game. The player model can be used to simulate user actions in a new version of the video game and make predictions about average user session length, average earnings per session, number of games played per day, etc. More than one player model may be generated for a game. Each player model for a game may represent one or more features, such as a user skill level, for a group of users.

Systems and methods for providing immersive game feedback using haptic effects

There is provided a system including a wearable feedback device having a first feedback element and a second feedback element, a non-transitory memory storing a game and an executable code, and a hardware processor executing the executable code to receive an input signal from the game, transmit a first activation signal to activate the first feedback element to provide a first feedback including a haptic effect, in response to receiving the input signal, and transmit a second activation signal to activate the second feedback element to provide a second feedback, in response to receiving the input signal.