A63F2300/209

Systems and methods for machine learned image conversion
11494875 · 2022-11-08 · ·

A computer system is provided for converting images through use of a trained neural network. A source image is divided into blocks and context data is added to each pixel block. The context blocks are split into channels and each channel from the same context block is added to the same activation matrix. The action matrix is then executed against a trained neural network to produce a changed activation matrix. The changed activation matrix is then used to generate a converted image.

Gaming controller for mobile device and method of operating a gaming controller

According to various embodiments, a gaming controller for a mobile device includes a first hardware gaming controller configured to be manipulated by a user's left thumb and/or fingers to generate a left controller input; and a second hardware gaming controller configured to be manipulated by a user's right thumb and/or fingers to generate a right controller input. The first hardware gaming controller is mechanically securable to a side portion of a housing, and the second hardware gaming controller is mechanically securable to an opposing side portion of the housing. One of the first hardware gaming controller and the second hardware gaming controller is a primary game controller configured to combine the left controller input and the right controller input into a single controller input representation for providing to the mobile device.

Image obtaining method and apparatus, server, and storage medium

Embodiments of this disclosure include an image obtaining method and apparatus, a server, and a storage medium. In the method, a target application process corresponding to a user identifier is obtained, by processing circuitry, from an application process set. A plurality of window image data that is currently generated is obtained, via a data obtaining module, when an image rendering function in the target application process is called. Image synthesis processing is performed on the plurality of window image data, to obtain a user interface image to be displayed. Further, a notification message that includes the user interface image is transmitted to a user terminal corresponding to the user identifier for display on a user interface.

Add-on management methods

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.

Apparatus and method for enhancing a condition in a gaming application
11660537 · 2023-05-30 · ·

A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.

Game engine on a chip
11663769 · 2023-05-30 · ·

An electronic chip and a chip assembly are described. The electronic chip comprises one or more processing cores and at least one hardware interface coupled to at least one of the one or more processing cores. At least one of the one or more processing cores implements a game engine in hardware.

Pre-loading translated code in cloud based emulated applications

Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.

Methods and systems for game system creation
11660538 · 2023-05-30 · ·

A method for automatically connecting game items for sharing by a plurality of game systems is disclosed. A first game system is added to a computer-implemented game. The first game system is associated with a first game system definition. The first game system definition corresponding to a first game object. The first game system is automatically connected to a second game system. The automatic connecting includes, at least: identifying a correspondence between the first game system definition and a second game system definition, the second game system definition being associated with the second game system, the second game system definition corresponding to a second game object; and preventing a change to the first game object during runtime of the computer-implemented game based on a detection that the change to the first game object would violate a rule associated with the second game system definition.

KEYBOARD ILLUMINATION CONFIGURATION BASED ON KEY USAGE

A system may comprise a processor to execute an application, a keystroke analyzer module to determine a frequency with which each key on a keyboard is utilized during execution of the application, and a key illumination module to illuminate the keys on the keyboard with an illumination pattern that visually distinguishes a first subset of keys on the keyboard from a second subset of keys on the keyboard.

Videogame patch data compilation system
11625234 · 2023-04-11 · ·

The present disclosure provides a system and method for updating a game application during runtime of a game application. The game application is executed on a client computing device using application code that includes a function store. During runtime of the game application, a function asset is received and stored in the function store. The function asset includes either precompiled code or code written in a scripting language and includes a version identifier. To execute a particular game function of the game application, the function asset is identified from other function assets in the function store based at least in part on its version identifier, and the game function is executed using the function asset.