Patent classifications
A63F2300/209
GAME ENGINE ON A CHIP
An electronic chip and a chip assembly are described. The electronic chip comprises one or more processing cores and at least one hardware interface coupled to at least one of the one or more processing cores. At least one of the one or more processing cores implements a game engine in hardware.
Touch-based interactive learning environment
In an example method, a device presents a user interface on a touch sensitive surface of the device. The user interface includes a first portion for displaying a sequence of code and a second portion for displaying suggested segments of code. The device receives one or more character inputs in the first portion of the user interface, and determines, based on the one or more character inputs, one or more suggested segments of code. The device presents the one or more suggested segments of code in the second portion of the user interface, and receives a touch input selecting a particular suggested segment of code. The device inserts the selected suggested segment of code into the first portion of the user interface.
Video game testing and automation framework
An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.
Game test automation device and method
Disclosed is a game test automation device capable of automating a game test. The game test automation device can comprise: a database for storing test procedure information, which is a combination of game scripts to be tested in a game service; and a testing unit for testing game build of the game service on the basis of the test procedure information, and creating game state information derived in the testing process and a test report on the test.
VIRTUALIZED GAMING EMULATION AS A NETWORK SERVICE
Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.
System suitable for efficient communication of media stream and a method in association therewith
A method for replicating a media stream generated by a transmitter device. The method can include communicating world context generated at the transmitter device and processing the received world context. The generated world context is associable with description generated based on an application being run at the transmitter device. The generated world context can be based upon to generate the media stream in a manner such that description of the generated media stream can be associated with the description generated based the application being run. Processing of the received world context can be in a manner so as to replicate the media stream generated at the transmitter device. Description of the replicated media stream can correspond to the description of the media stream at the transmitter device. The received world context can be further processed in a manner so as to change the description associable with the replicated media stream.
PICTURE UPDATE METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
This application relates to a picture update method and apparatus, a computer device, and a storage medium. The method includes: receiving sensor data sent by a terminal, the sensor data being collected by a physical sensor of the terminal; writing the sensor data into a virtual sensor, the virtual sensor corresponding to a structure of the physical sensor and is configured to support a sensor service associated with the physical sensor; reading the sensor data in the virtual sensor, updating a multimedia picture based on the sensor data, and generating corresponding updated multimedia data; and returning the updated multimedia data to the terminal, so that the terminal displays the corresponding updated multimedia picture based on the updated multimedia data.
REAL TIME INTERCONNECTED GAME CONTEXT AND DATA SHARING PLUGIN FRAMEWORK
Systems, methods, and apparatuses are provided for interconnecting plugins of a content overlay engine that is executed with a video game. In an example system, a data manager that includes a plugin manager and an event reporting orchestrator is executed concurrently with the video game. The plugin manager identifies a set of plugins that includes at least a consumer plugin and a producer plugin coupled to the data manager. The plugin manager also identifies an event type that is to be reported to the consumer plugin. The event reporting orchestrator receives a notification of a first event from the producer plugin during execution of the video game, and determines if the first event is of the event type to be reported to the consumer plugin. If the first event is of the event type, information associated with the first event is reported to the consumer plugin.
GAME ENGINE ON A CHIP
An electronic chip and a chip assembly are described. The electronic chip comprises one or more processing cores and at least one hardware interface coupled to at least one of the one or more processing cores. At least one of the one or more processing cores implements a game engine in hardware.
APPARATUS AND METHOD FOR ENHANCING A CONDITION IN A GAMING APPLICATION
A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.