A63F2300/301

Gaming Device With Rotatably Placed Cameras
20220134219 · 2022-05-05 ·

A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.

Digital inter-pupillary distance adjustment

Stereoscopic viewing systems may be adjusted for a user's inter-pupillary distance (IPD). An inter-pupillary distance (IPD) value is determined from a signal from a position sensitive device coupled to two moveable sighting fixtures mounted to a head mounted display (HMD) having two fixed optics configured for a specific inter-pupillary distance. The position sensitive device is configured to produce a signal that corresponds to a distance between the two sighting fixtures. The images are warped with a processor to optimize display of the images with the two fixed optics for the determined IPD value.

ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION
20230249063 · 2023-08-10 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

Computing device and browser for same

An example computing device includes a touch screen display; wireless communication circuitry; one or more processors; and memory for storing a browser program for displaying web pages on the touch screen display. The one or more processors are configured to execute the browser program to control the computing device to at least: display, on the touch screen display, web pages accessed via the wireless communication circuitry; receive either a first input or a second input to the touch screen, wherein the second input is different from the first input and an initial touch on the touch screen for the first input and for the second input is a link on the displayed web page; in response to the first input, perform a first operation; and in response to the second input, perform a second operation, different from the first operation.

LIGHT EMISSION CONTROL APPARATUS, OPERATION DEVICE, LIGHT EMISSION CONTROL METHOD, AND PROGRAM

A light emission control apparatus, an operation device, a light emission control method, and a program are provided that enable richer expression of an execution status of a program based on light emission from the operation device. A particular-light-emitting-area identifying section identifies, on the basis of information corresponding to an execution status of a program, a particular light emitting area that is a part of a light emitting area set on an operation device, the part corresponding to the information. A light emission control section causes at least part of the light emitting area to enable a particular light emitting area to be recognized.

COMPUTER HAVING A REMOTE SECOND DISPLAY
20210366436 · 2021-11-25 ·

A personal computer provides a video signal to dual first and second displays, improvement comprising the second display remote from the computer receiving its video signal by telemetry instead of through video cable. A video signal transmitter connects to the computer through a transmitter cable plugged into a computer display port. The cable from the second display that would otherwise be plugged into the computer video port is instead connected to a video signal receiver. The signal is then transmitted from the computer by the connected transmitter to the receiver connected to the second display. In an alternative embodiment, telemetry between the second display and the computer is achieved through a remote access card, the technology of which is well known in the art. The second display may detachably mount to the back of the first display.

Portable Multi-Player Smartphone Video Gaming System
20210362046 · 2021-11-25 ·

A multi-player smartphone video gaming system using a smartphone with a video game controller and a video game projector connected to an input-output port of the smartphone with wired connections. Earphones and a microphone are connected to an audio in/out port of the smartphone. A host server provides a multi-player video game playing application and video games for the smartphone through an Internet interface on the smartphone. The host server provides a platform for multi-player video gaming over the Internet through the internet interface of the smartphone. The smartphone, controller, and video game projector occupy less than 0.5 cubic feet of space. The projected video game display can be displayed up to 170 inches wide.

Spatially-correlated human-machine interface
11173392 · 2021-11-16 · ·

A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.

Game controller

A game controller including a first elastic cushion and a first handle is provided. The first handle includes a first port, a first operation interface, and a first affixing part. The first operation interface is electrically connected to the first port, the first affixing part is recessed in a side of the first handle, and the first port is disposed on the first affixing part. The first elastic cushion is disposed on the first affixing part, and the first elastic cushion is sleeved on a mobile device, so that the mobile device is affixed on the first affixing part of the first handle through the first elastic cushion.

Accessory for presenting information associated with an application
11185768 · 2021-11-30 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.