Patent classifications
A63F2300/301
Head mounted display
A head mounted display (HMD) is provided. In one example configuration, the HMD has housing and a view port. The view port has a screen for rendering a virtual reality scene. The HMD has a communications device for exchanging data over a network. The HMD has a depth camera integrated in the housing and oriented to capture depth data of an environment in front of the housing. A processor is provided and is configured to use the depth data captured by the depth camera to identify real objects in the environment. A real object is rendered into the virtual reality scene. The real object is tracked such that movements of the real object are shown as movements in the virtual reality scene. The real object captured by the depth camera in the environment is a hand of a user wearing the HMD. The hand of the user is rendered as a virtual hand, and movements of the virtual hand are displayed in the screen of the viewport from a perspective that is in front of the user.
Optical systems and elements with projection stabilization and interactivity
Apparatus and method related to projections and/or computing devices are described. Projections may be made from multiple computing devices to create a presentation. Various other embodiments are described.
ACCESSORY FOR PRESENTING INFORMATION ASSOCIATED WITH AN APPLICATION
A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.
Vibration control system, vibration control apparatus and vibration control method
A non-limiting example game apparatus functions as a vibration control apparatus. When vibration data are simultaneously input from a plurality of programs during execution of the plurality of programs, the game apparatus drives a vibration motor incorporated in the game apparatus by preferentially using the vibration data from the program that is granted with a vibration control right. The vibration control right is authority of performing vibration control preferentially, and is basically granted to a program corresponding to an image being displayed forefront; however, when a plurality of images are displayed, the vibration control right is granted to a program having authority of acquiring an input from an input device (controller).
SYSTEM AND METHOD FOR OPERATING MATCH-UP GAME
The system for operating a match-up game includes a display unit having a plurality of player screen regions configured to display game screens a first input unit configured to receive an input from a first player a second input unit configured to receive an input from a second player a first air outlet configured to discharge air to the first player a second air outlet configured to discharge air to the second player; a control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input. The system for operating a match-up game may increase a player's sense of immersion.
Method for touch control in mobile real-time simulation game
The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.
Apparatus and method for operating mobile game
A mobile game driving method includes executing an emulator for causing a mobile game to be compatible in a personal computer, creating, by the emulator, a virtual terminal, executing the mobile game through the virtual terminal, displaying an interface screen of the mobile game in a basic mode, executing a multi-display function to simultaneously display at least two of a plurality of interface screens including the interface screen of the mobile game, and changing the basic mode to a multi-mode according to execution of the multi-display function and displaying at least two interface screens in different regions in the multi-mode.
Accessory for presenting information associated with an application
A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.
LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS
Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield.
Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.
Using a portable device to interact with a virtual space
In one implementation, a portable device is provided, including: a sensor configured to generate sensor data for determining and tracking a position and orientation of the portable device during an interactive session of a virtual reality program presented on a main display, the interactive session being defined for interactivity between a user and the virtual reality program; a communications module configured to send the sensor data to a computing device, the communications module being further configured to receive from the computing device an ancillary video stream of the interactive session that is generated based on a state of the virtual reality program and the tracked position and orientation of the portable device.