A63F2300/302

Interactive entertainment electronic system

The present invention relates to a remote play device for an interactive entertainment system and may include a class D amplifier and at least one motion detection device. The remote play device may also include a processor to adapt sound effects played through the class D amplifier based upon the at least one motion detection device. A battery may also be included powering at least the class D amplifier.

VIRTUAL REALITY TRAINING DEVICE
20240346777 · 2024-10-17 ·

According to the present teachings a system is provided having a landscape engine configured to take digital input and convert it into three dimensional at virtual reality dataset. The landscape engine is functionally coupled to a physics engine configured to physical rules to objects within the virtual reality dataset. A display engine is coupled to the physics engine to convert the dataset into first and second content streams.

HEAD-MOUNTED DISPLAYS AND ATTACHMENTS THAT ENABLE INTERACTIVE SENSORY EXPERIENCES
20180193853 · 2018-07-12 ·

Introduced herein are techniques for producing sensory stimuli that increase the realism of content experienced by a user. Several embodiments pertain to scent delivery system that are able to dispense scented material(s) to the user. A scent delivery system could be a self-contained unit that is attachable to a head-mounted display (HMD) or could be integrated into the HMD itself. The scent delivery system can be used to improve the realism of content (e.g., visual content and audio content) presented to the user. More specifically, the scent delivery system can be configured to dispense one or more scented materials in response to determining a particular scene is being shown. Different scented materials can be dispensed based on characteristics of the content. In some embodiments, the scented material(s) are held in capsules that are housed within the scent delivery system. The capsules may be readily replaceable by the user.

INFORMATION PROCESSING SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
20180178119 · 2018-06-28 ·

A movement calculation section calculates a movement of a virtual object according to an orientation and/or a motion, of a controller, calculated by an orientation/motion calculation section. A waveform generation section generates a vibration waveform based on a state, of a movement of the virtual object, obtained when the virtual object is in contact with another object, or comes into contact with another object. A waveform output section combines a plurality of vibration waveforms generated by the waveform generation section with each other, and outputs a signal representing a combined waveform obtained by the combination to a vibrator of the controller.

PROGRAMMABLE GAME-BASED HAPTIC ENABLED GUN CONTROLLER

Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.

A MODULAR SYSTEM FOR BUILDING VARIABLE INTERACTIVE PLATFORMS AND ENCLOSURES FOR DEEP MULTISENSORY IMMERSION INTO AUDIO AND AUDIO-VISUAL ENTERTAINMENT
20180126263 · 2018-05-10 ·

The present disclosure relates to a modular sensory immersion system including one or more panels that introduce the tactile component of audio vibration from multi-media formats into the various surface areas of the human body, while synchronized with audio to the ears. In certain embodiments, the modular sensory immersion system also delivers a range of additional haptic and multi-sensory stimuli synchronized to audio and audio-visual content. In one embodiment, each panel houses vibrating transducers and associated electronics to deliver the audio synchronized force feedback vibrations, as well as the mechanical components associated with the delivery air busts of ambient or heated/cooled variety, water streams and mists, fragrances, and solid or semi solid projectiles. The system can be used as a single interactive panel, as a multi-panel platform, or a multi-panel platform with attached paneled walls that deliver all of the above mentioned sensory stimuli.

Interactive video game with different sized toys having different abilities within the video game
09937417 · 2018-04-10 · ·

A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

Head-mounted displays and attachments that enable interactive sensory experiences
09925549 · 2018-03-27 · ·

Introduced herein are techniques for producing sensory stimuli that increase the realism of content experienced by a user. Several embodiments pertain to scent delivery system that are able to dispense scented material(s) to the user. A scent delivery system could be a self-contained unit that is attachable to a head-mounted display (HMD) or could be integrated into the HMD itself. The scent delivery system can be used to improve the realism of content (e.g., visual content and audio content) presented to the user. More specifically, the scent delivery system can be configured to dispense one or more scented materials in response to determining a particular scene is being shown. Different scented materials can be dispensed based on characteristics of the content. In some embodiments, the scented material(s) are held in capsules that are housed within the scent delivery system. The capsules may be readily replaceable by the user.

Interactive video game system comprising toys with rewritable memories
09914055 · 2018-03-13 · ·

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.

Audio associations for interactive media event triggering

A system includes a development tool for adding electronically-driven effects to a dynamic user-influenced media experience. The development tool is adapted to receive first user input and second user input. The first user input defines an audio trigger corresponding to one or more words or phrases appearing in a textual transcript of an audio content stream that includes audio data to be played as part of the dynamic user-influenced media experience. The second user input defines an event that is to be executed in temporal association with an audible occurrence of the audio trigger. The development tool generates metadata based on the first user input and the second user input, and an application engine interprets the metadata as an instruction to selectively trigger execution of the event in association with the audible occurrence of the audio trigger while presenting the dynamic user-influenced media experience.