A63F2300/302

SYSTEM AND METHOD FOR OPERATING MATCH-UP GAME
20210052979 · 2021-02-25 ·

The system for operating a match-up game includes a display unit having a plurality of player screen regions configured to display game screens a first input unit configured to receive an input from a first player a second input unit configured to receive an input from a second player a first air outlet configured to discharge air to the first player a second air outlet configured to discharge air to the second player; a control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input. The system for operating a match-up game may increase a player's sense of immersion.

Interactive theater system with real-time feedback and dynamic special effects

The interactive theater system is executed on an interactive gaming computer (IG PC) configured to execute an interactive multi-player video game. The IG PC outputs a video stream to a display system, such as a projector and screen, which allows the players to view the multi-player video game. Each player sits in a multi-sensory seat for providing multi-sensory feedback to each player during execution of the interactive multi-player video game. The player provides input using an input device having an infrared camera and motion sensors. The infrared camera is used to image an infrared light arrangement positioned above-the multi-sensory seats. Infrared camera data and motion sensor data is used by the IG PC to accurately determine the real time position of each input device. Players in a first interactive theater system can compete with players in a second interactive theater system in real time.

PHYSICAL DEVICE INTERFACE FOR VIRTUAL REALITY SYSTEM

A physical device interface for a virtual reality system is provided, comprising: a microprocessor board including a microprocessor, a plurality of control outputs, a first communication port and a second communication port; a plurality of receptacles configured to provide power to a corresponding plurality of physical devices; and a power board coupled to the plurality of control outputs and the plurality of receptacles, the power board including a plurality of channels controlled by the plurality of control outputs to provide power to the plurality of receptacles. The first communication port is configured to communicate with a computer for configuration of the interface and the second communication port is configured to communicate with another interface.

Scent-emanating apparatus

Disclosed herein is a scent-emanating apparatus including a discharging mechanism which permits a scent substance perceivable by a user together with a marker substance for detection to be discharged outwards, and a sensor to detect the marker substance discharged from the discharging mechanism.

Method for touch control in mobile real-time simulation game
10905947 · 2021-02-02 ·

The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.

Systems and Methods for Generating Sensory Input Associated with Virtual Objects
20210216132 · 2021-07-15 ·

A technology is described for generating sensory effects linked to virtual objects. In one example, a virtual object associated with a sensory attribute can be generated in a virtual reality environment. The virtual object may be associated with a sensory attribute which can be simulated using a defined sensory input generated by a sensory rendering device. A virtual object position can be determined for the virtual object relative to a virtual user position for a virtual user in the virtual reality environment. One or more sensory rendering devices can be identified to generate the defined sensory input, and the one or more sensory rendering devices can be activated to generate the defined sensory input.

MODULAR SYSTEM FOR BUILDING VARIABLE INTERACTIVE PLATFORMS AND ENCLOSURES FOR DEEP MULTISENSORY IMMERSION INTO AUDIO AND AUDIO-VISUAL ENTERTAINMENT
20210016163 · 2021-01-21 ·

The present disclosure relates to a modular sensory immersion system including one or more panels that introduce the tactile component of audio vibration from multi-media formats into the various surface areas of the human body, while synchronized with audio to the ears. In certain embodiments, the modular sensory immersion system also delivers a range of additional haptic and multi-sensory stimuli synchronized to audio and audio-visual content. In one embodiment, each panel houses vibrating transducers and associated electronics to deliver the audio synchronized force feedback vibrations, as well as the mechanical components associated with the delivery air busts of ambient or heated/cooled variety, water streams and mists, fragrances, and solid or semi solid projectiles. The system can be used as a single interactive panel, as a multi-panel platform, or a multi-panel platform with attached paneled walls that deliver all of the above mentioned sensory stimuli.

HANDHELD TACTILE SIMULATOR SYSTEM FOR ENHANCING THE MOTION PICTURE VIEWING EXPERIENCE
20210016165 · 2021-01-21 ·

A tactile simulation system according to the present invention configured to be used by a subject watching a motion picture. The tactile simulation system comprises a handgrip section, a recoil section, and a controller. The handgrip section configured to generate one or more vibration experienced by the subject holding the handgrip section. The recoil section generates one or more recoil simulation. The recoil section is removably attached to the handgrip section. Further, the controller is operably connected to the handgrip section and the recoil section. The controller is configured to operate the handgrip section and the recoil section based on the motion picture.

Operating device and control system

A control system includes a console device having an operating button to be operated by a user and a vibrating mechanism for vibrating the operating button, and a control device for controlling vibrations produced by the vibrating mechanism.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
20200334963 · 2020-10-22 · ·

There is provided an information processing apparatus, an information processing method, and a program for performing more appropriate haptic presentations. The information processing apparatus includes a signal processing section configured such that in a case where the presentation timing of a first presentation with haptic sensation based on first data overlaps with the presentation timing of a second presentation with either haptic sensation or a sound based on second data, the signal processing section generates a haptic signal for controlling a haptic presentation device performing at least the first presentation based on sensory characteristic data regarding the haptic sensation and on the first data in such a manner that a combined sensory effect on a user receiving both the first presentation and the second presentation becomes an effect merging a first sensory effect of the first presentation with a second sensory effect of the second presentation.