A63F2300/302

Electronic device and screen display method thereof

An electronic device includes a communicator configured to perform communication with an external device, a display configured to display a UI (User Interface) element in a screen, and a processor. The processor receives through the communicator, touch panel information of the external device and first data according to a first input of a user detected on the touch panel of the external device, and changes a location of the UI element displayed on the screen based on the touch panel information and the first data.

Wearable devices, methods for controlling a wearable device, and computer-readable media
10786731 · 2020-09-29 · ·

According to various embodiments, a wearable device may be provided. The wearable device may include: a determination circuit configured to determine data related to a gaming action performed on a computer to which the wearable device is external; and a feedback circuit configured to provide feedback to a user based on the determined data.

APPARATUS, SYSTEM, AND METHOD FOR CONTROLLING A COMPUTING DEVICE INTERACTION USING AN ACCESSORY
20200276504 · 2020-09-03 ·

A method is disclosed. The method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.

Head-Mountable Apparatus and Systems

A head-mountable display (HMD) for use with a processing device, the HMD comprising a display unit for displaying image content to the user, and a directional airflow unit operable to generate a directional airflow in accordance with control data corresponding to an appropriate airflow for content to be displayed on the HMD.

Modular system for building variable interactive platforms and enclosures for deep multisensory immersion into audio and audio-visual entertainment
10729974 · 2020-08-04 · ·

The present disclosure relates to a modular sensory immersion system including one or more panels that introduce the tactile component of audio vibration from multi-media formats into the various surface areas of the human body, while synchronized with audio to the ears. In certain embodiments, the modular sensory immersion system also delivers a range of additional haptic and multi-sensory stimuli synchronized to audio and audio-visual content. In one embodiment, each panel houses vibrating transducers and associated electronics to deliver the audio synchronized force feedback vibrations, as well as the mechanical components associated with the delivery air busts of ambient or heated/cooled variety, water streams and mists, fragrances, and solid or semi solid projectiles. The system can be used as a single interactive panel, as a multi-panel platform, or a multi-panel platform with attached paneled walls that deliver all of the above mentioned sensory stimuli.

SYSTEMS AND METHODS FOR GENERATING HAPTIC EFFECTS BASED ON VISUAL CHARACTERISTICS

Systems and methods for designing haptic effects based on visual characteristics haptics are disclosed. One illustrative system described herein includes a user input device, a memory, a haptic output device, and a processor in communication with the user input device and memory. The processor is configured to: receive an input having a plurality of characteristics, at least one of the plurality of characteristics associated with a first shape, identify an image or label associated with the first shape, and identify a haptic effect associated with the image or label. The processor is further configured to associate the haptic effect with the first shape, and transmit a haptic signal associated with the haptic effect to the haptic output device, the haptic signal causing the haptic output device to output the haptic effect.

GAME SYSTEM, GAME PROCESSING METHOD, STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, AND GAME CONTROLLER

Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.

VIRTUAL REALITY TRAINING DEVICE
20200098185 · 2020-03-26 ·

According to the present teachings a system is provided having a landscape engine configured to take digital input and convert it into three dimensional at virtual reality dataset. The landscape engine is functionally coupled to a physics engine configured to physical rules to objects within the virtual reality dataset. A display engine is coupled to the physics engine to convert the dataset into first and second content streams.

METHOD AND DEVICES USED FOR IMPLEMENTING AUGMENTED REALITY INTERACTION AND DISPLAYING

An object of the present disclosure is to provide a method for implementing augmented reality interaction and presentation, a smart eyewear apparatus, a split-mount device, and a control device, wherein the smart eyewear apparatus implements a better user interaction experience with a linking between online information and offline information and a fusion of virtuality and reality by: establishing a communication connection with a split-mount device based on a communication protocol; transmitting relevant control information to the split-mount device based on the communication protocol; obtaining split-mount feedback data transmitted by the split-mount device based on the communication protocol; and presenting a corresponding augmented reality effect based on the split-mount feedback data, wherein the augmented reality effect includes a virtual image displayed in cooperation with a real scene, a voice effect played, and a vibration effect.

VIBRATING FOOTWEAR DEVICE AND ENTERTAINMENT SYSTEM FOR USE THEREWITH
20200060380 · 2020-02-27 ·

Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements,