A63F2300/302

ROLE SIMULATION METHOD AND TERMINAL APPARATUS IN VR SCENE
20200047074 · 2020-02-13 ·

A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.

SEAT SUPPORT MECHANISM OF DRIVING SIMULATOR FOR FOUR-WHEELED AUTOMOBILE
20200035114 · 2020-01-30 · ·

A seat support mechanism of a driving simulator for a four-wheeled automobile includes a lower frame (2) that is supported on a base (1) at one front point by a universal joint (6) and at two back points by cylinder actuators (5). The seat support mechanism further includes an upper frame (3) that is supported on the lower frame at one front point by a universal joint (8) and at two back points by cylinder actuators (7). The one front point and the two back points are arranged so as to form a substantially isosceles triangle that has the one front point as the apex, and a seat is mounted on and fixed to the upper frame.

SYSTEM AND METHOD FOR DELIVERING WATER-RELATED SENSATIONS TO VIDEO VIEWERS
20200030705 · 2020-01-30 ·

A system and method for timely delivery of water spray and/or drops to a video viewer's face, which includes an apparatus having a water-bottle attachment for creating pressure inside tubing to valves controlled by a CPU, and drip or spray nozzles attached to a headgear portion of the system and aimed to parts of the user's face. The CPU is triggered by timing relative to a distinct initiating sound from the video being watched to open and close valves at the appropriate time to coincide with events being viewed. Typically, a mobile wireless-connectable device will pick up the sounds with its microphone, correlate those with timing and events in a specific video, and send an appropriate signal to the CPU.

DISPLAY SYSTEM

A display system includes a projector configured to project image light and a reflector including a gripper and a reflection surface over which a reflective material having light scattering capability is uniformly disposed.

Technique For Online Video-Gaming With Sports Equipment

Methods and apparatus for use in an Internet-of-Things (IoT) system are presented. A method performed by a network node in an Internet-of-Things (IoT) system is presenting in an example embodiment. According to this example method, a network node or a plurality of network nodes working collaboratively can obtain data captured by one or more IoT devices and associated with an interactive activity with which different participants interface at different sites. Furthermore, the network node(s) may determine a state of the activity by applying the data to a data model. Moreover, the network node(s) can, in an example method, provide one or more feedback signals to feedback devices associated with one or more of the different sites to actualize the determined state of the activity, where at least two of the different sites have disparate, meaning non-identical, feedback device sets.

INTERACTIVE THEATER SYSTEM WITH REAL-TIME FEEDBACK AND DYNAMIC SPECIAL EFFECTS
20240091639 · 2024-03-21 ·

The interactive theater system is executed on an interactive gaming computer (IG PC) configured to execute an interactive multi-player video game. The IG PC outputs a video stream to a display system, such as a projector and screen, which allows the players to view the multi-player video game. Each player sits in a multi-sensory seat for providing multi-sensory feedback to each player during execution of the interactive multi-player video game. The player provides input using an input device having an infrared camera and motion sensors. The infrared camera is used to image an infrared light arrangement positioned above-the multi-sensory seats. Infrared camera data and motion sensor data is used by the IG PC to accurately determine the real time position of each input device. Players in a first interactive theater system can compete with players in a second interactive theater system in real time.

Apparatus, system, and method for controlling a computing device interaction using an accessory
11896911 · 2024-02-13 · ·

A method is disclosed. The method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.

DEVICE FOR PLACING THEREON A STEERING WHEEL CONSOLE AND PEDAL CONSOLE OF A RACE SIMULATOR GAME, AND A RACE SIMULATOR
20190358536 · 2019-11-28 ·

A device (10) for placing thereon a steering wheel console (12) and a pedal console (14) of a race simulator game. The device comprises a base frame (24) configured to be set up on the floor and a pivot frame (26) which is connected with the base frame (24) in a manner pivotable about a horizontal axis. Further, the device is provided with a steering wheel console support (18), pedal console support (20) and a connection provision for connecting a chair (22), which are all directly connected with the pivot frame (26). Further, a race simulator is described, which includes a chair, a steering wheel console and a pedal console and possibly a display which are all mounted on the pivot frame of the device.

Systems and methods for immersive interaction with virtual objects

A system to present the user a 3-D virtual environment as well as non-visual sensory feedback for interactions that user makes with virtual objects in that environment is disclosed. In an exemplary embodiment, a system comprising a depth camera that captures user position and movement, a three-dimensional (3-D) display device that presents the user a virtual environment in 3-D and a haptic feedback device provides haptic feedback to the user as he interacts with a virtual object in the virtual environment. As the user moves through his physical space, he is captured by the depth camera. Data from that depth camera is parsed to correlate a user position with a position in the virtual environment. Where the user position or movement causes the user to touch the virtual object, that is determined, and corresponding haptic feedback is provided to the user.

APPARATUS, SYSTEM, AND METHOD FOR CONTROLLING A COMPUTING DEVICE INTERACTION USING AN ACCESSORY
20240123357 · 2024-04-18 · ·

A method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.