Patent classifications
A63F2300/308
Color blindness diagnostic system
Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.
PROGRAM, TERMINAL, SERVER, AND GAME SYSTEM
The present invention enhances enjoyability of a user by performing a display processing in which reward information indicating that a reward is granted if a player at least plays a second battle consecutively after a first battle after a win or loss of the first battle has been determined.
Method and system for replacing player in sports game
Disclosed are a method and system for replacing a player in a sports game. A player replacement method may include providing a management interface for managing, for each position, characters assigned to a user among characters in a sports game, recognizing a first input of the user for a first character among the characters displayed through the management interface, determining at least one recommendation character to be replaced with the first character selected by the user among the characters displayed through the management interface in response to the recognition of the first input of the user, and displaying the determined recommendation character differently from the remaining characters displayed through the management interface until a second input of the user related to the replacement of the first character is recognized.
System for processing gaming activity
Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.
GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE
A game that receives information about sleep of users maintains enjoyment of the game without placing an excessive load on a server. The game includes receiving an operation input from a user; setting a first time at which a game is to progress and making a predetermined notification at the first time when the operation input is not received before the first time arrives; changing a state of the notification based on the operation input of the user and accessing a server to progress the game; and distributing second times at which the computers of users are to access the server to progress the game.
METHOD FOR PREDEFINING A VIRTUAL ENTRYWAY AT A VIRTUAL BOUNDARY OF AN XR SPACE
A method for predefining an entryway at a virtual boundary of an XR space contained within a real environment includes: accessing a spatial mapping mesh (SMM) for the real environment, and a sealed space mesh (SSM) for the XR space; analyzing polygons in the SMM and SSM to identify first subsets representing vertical surfaces and virtual wall boundaries respectively; filtering the first subsets according to first criteria to yield second subsets; colliding polygons across the second subsets to yield a third subset of SSM polygons; defining groups of connected SSM polygons within the third subset; and selecting one group as defining the entryway. The defining of the entryway is carried out in advance of user interaction with any virtual elements in the XR environment.
METHOD FOR PREDEFINING IN AN XR SPACE AN ENTRYWAY CORRESPONDING TO A REAL ENTRYWAY
A method for predefining an entryway, corresponding to a real entryway, for an object entering or leaving an extended reality (XR) space contained within a real environment includes: accessing a spatial mapping mesh (SMM) for the real environment, and a sealed space mesh (SSM) for the XR space; analyzing polygons in the SMM and SSM to identify first subsets representing real boundary walls and virtual wall boundaries respectively; filtering the first subsets according to first criteria to yield second subsets; colliding polygons across the second subsets to yield a third subset of SSM polygons; defining groups of connected SSM polygons within the third subset based on proximity; and selecting one group as defining the entryway. The entryway is predefined in advance of user interaction with any virtual elements in the XR space.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
A virtual object control method includes: displaying a virtual environment screen and a target function control, the target function control being configured to control the first virtual object to perform a target operation which triggers change of a target attribute value of a second virtual object; determining, in response to a trigger operation on the target function control, one or more second virtual objects with target attribute values satisfying a preset condition as one or more candidate virtual objects, and displaying one or more candidate object identifiers of the one or more candidate virtual objects; and determining, in response to a selection operation on one of the one or more candidate object identifiers, that a selected candidate object identifier is a target object identifier, and controlling the first virtual object to perform the target operation on a target virtual object corresponding to the target object identifier.
CLASSIFICATION OF GAMING STYLES
A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.