A63F2300/308

Initiating real-time games in video communications

In one embodiment, a method includes, by a client system of a first user, presenting a communication interface including a plurality of layers, wherein a first layer of the communication interface includes a video communication of the second user, and wherein a second layer of the communication interface includes a thumbnail view of a video communication of the first user, receiving a request from the second user to initiate a first game, receiving a user input indicative an acceptance of the request to initiate the first game, generating a game container containing the first game in a third layer of the communication interface, reducing the first layer to a thumbnail within the communication interface, and overlaying the first layer onto the third layer, wherein the second layer is closed responsive to the overlaying of the first layer onto the third layer.

VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM

A virtual object control method includes obtaining a panel presentation instruction generated through triggering on a user interface (UI) and presenting an interaction control panel on the UI in response to the panel presentation instruction. When an interaction button or a movement on the interaction control panel is triggered, and the interaction button is associated with an object selection panel, the interaction control panel is replaced with the object selection panel in the UI. A to-be-controlled virtual object is selected through the object selection panel and the selected virtual object to perform interaction is controlled according to an interaction corresponding to the interaction button.

GAME CONTROL

An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.

FACILITATING GENERATION OF PLAYER TOKEN NFTS AND METHODS FOR USE THEREWITH

A game system operates by: receiving character attribute selection data to be associated with a game character, wherein the character attribute selection data indicates a unique subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; facilitating, based on the display data associated with the game character, generation of a player token NFT associated with the game character; and preventing use of the unique subset of character attributes of the character attribute database in generating other game characters.

DETECTION AND CLASSIFICATION OF AUDIO EVENTS IN GAMING SYSTEMS

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

GAME CONTROL METHOD AND APPARATUS, ELECTRONIC DEVICE, AND COMPUTER READABLE STORAGE MEDIUM
20230069591 · 2023-03-02 ·

A game control method and apparatus, an electronic device, and a computer readable storage medium are disclosed. The method includes: receiving an object swap instruction on a pattern matrix on a first interface of a screen; swapping positions of a first pattern object and a second pattern object according to the object swap instruction, and upon detection that a predetermined number of pattern objects of the same type are connected after the positions of the first pattern object and the second pattern object are swapped, eliminating the connected pattern objects; and reducing a current health point value of a selected target attack object among multiple attack objects in a second interface. When the connected pattern objects are eliminated, the selected target attack object among the multiple attack objects is attacked to ensure the attack on the attack object during elimination of the pattern objects.

Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
11660539 · 2023-05-30 · ·

A character is displayed in its initial state in a virtual space with at least two of a plurality of parts set as non-exposed parts that are at least partially covered by respective corresponding accessories. A playback process of playing back a scene that an accessory for one of the at least two non-exposed parts is moved such that the one of the at least two non-exposed parts is exposed, and a changing process of allowing a user to change the part exposed by the playback process, are executed serially for the at least two non-exposed parts of the character in the initial state.

System, method, and graphical user interface for controlling an application executing on a server

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.

DISPLAY METHOD AND APPARATUS FOR VIRTUAL VEHICLE, DEVICE, AND STORAGE MEDIUM

A display method for a virtual vehicle is provided. In the method, whether a controlled virtual object has obtained each of a plurality of virtual parts of the virtual vehicle is determined. A graphical element that is associated with the virtual vehicle is displayed based on the plurality of virtual parts being obtained by the controlled virtual object. The virtual vehicle is displayed in a virtual scene of the controlled virtual object in response to a user selection of the graphical element that is associated with the virtual vehicle. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.

SYSTEMS AND METHODS FOR PROVIDING RECOMMENDATIONS TO IMPROVE GAMEPLAY

Systems and methods are described for recommending a proposed hardware configuration to a first user in response to determining that a performance aspect of the first user having a first hardware configuration playing a multiplayer game is worse than a performance aspect of a second user having a second hardware configuration jointly playing the multiplayer game. The proposed hardware configuration is generated based on the first hardware configuration and the second hardware configuration and caused to be displayed on a device of the first user.