A63F2300/308

Information processing device, control method of information processing device, and program

An information processing device obtains information regarding the position of each fingertip of a user in a real space, and determines contact between a virtual object set within a virtual space and a finger of the user. The information processing device sets the virtual object in a partly deformed state such that a part of the virtual object, the part corresponding to the position of the finger determined to be in contact with the object among the fingers of the user, is located more to a far side from a user side than the finger, and displays the virtual object having the shape set thereto as an image in the virtual space on a display device.

CREATING AND EXPORTING GRAPHICAL USER INTERFACES FOR VIDEO GAME RUNTIME ENVIRONMENTS

Systems and methods for creating graphical user interfaces (GUIs) for runtime execution in virtual environments of software, such as video games. The system utilizes mock GUIs, which can be images illustrating or displaying mocked graphical user interfaces, to create GUIs that can be exported into runtime environments of software. The system creates GUIs by analyzing the graphical elements and attributes of mock GUIs, and assigning functionality to those graphical elements, enabling the operating of the GUIs within executable runtime environments.

INTERACTIVE ENVIRONMENT WITH PORTABLE DEVICES
20220317782 · 2022-10-06 ·

An interactive system includes a portable device configured to be carried by a user as the user travels through an interactive attraction. The portable device includes a trigger device and first ultra-wideband (UWB) circuitry. A central system includes second UWB circuitry and one or more processors. The one or more processors are configured to determine a location and an orientation of the portable device within the interactive attraction based on communication between the first UWB circuitry and the second UWB circuitry, receive an indication of actuation of the trigger device via communication between the first UWB circuitry and the second UWB circuitry, and display a virtual projectile on a display screen of the interactive attraction based on the location and the orientation of the portable device during the actuation of the trigger device.

HEADS UP DISPLAY IN VIRTUAL REALITY

A method including rendering a view of a virtual environment of a video game for display in a head mounted display of a user, wherein the virtual environment includes a plurality of objects. The method including tracking gaze of the user. The method including detecting that the gaze of the user is directed towards an object in the view for a period of time. The method including generating a heads up display (HUD) interface including information related to the object. The method including surfacing the HUD interface near the object in the view of the virtual environment.

COLOR BLINDNESS DIAGNOSTIC SYSTEM
20230146141 · 2023-05-11 ·

Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.

LOCATION-BASED TRIVIA GAME PLATFORM
20230145462 · 2023-05-11 ·

A location-based trivia system is described herein that leads a player through a treasure hunt game to a variety of real-world locations, where the location is the answer to one or more trivia questions. The system determines the player's initial location to determine where the game will start for that player. The game then asks the player a trivia question, where the answer is a location. When the player successfully answers the question by arriving at the correct location, the game advances to the next goal, which may be either another trivia question or the conclusion of the game. Thus, the location-based trivia system guides players through an exciting trip around their city or other location, and the players compete based on their ability to correctly answer the questions.

Method for icon display, terminal, and storage medium

A method for icon display, a terminal, and a storage medium are provided. The method includes the following. A user interface of a game application is displayed. A display instruction is received, where the display instruction is used to request to display a sidebar. The sidebar is displayed in response to the display instruction. The sidebar includes a switch region, a shortcut function region, and a shortcut application region, where the switch region is used to display a switch icon corresponding to the game application, the shortcut function region is used to display a shortcut function icon corresponding to the game application, and the shortcut application region is used to display an icon of a target application.

In-game information platform

Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.

Initiating Real-Time Games in Video Communications
20230201726 · 2023-06-29 ·

In one embodiment, a method includes, by a client system of a first user, presenting, by the client system, a display interface comprising a plurality of layers, where a first layer is a game container containing a first game, the display interface comprising an activatable element to access a video communication, receiving, by the client system, an input from the first user to initiate the video communication with a second user within the first layer of the display interface via a selection of the activatable element, generating, by the client system, a video container in a second layer of the display interface, where the second layer contains the video communication with the second user in a full-screen view, reducing, by the client system, the first layer containing the game container to a thumbnail within the display interface, and overlaying, by the client system, the first layer onto the second layer.

Creating and exporting graphical user interfaces for video game runtime environments

Systems and methods for creating graphical user interfaces (GUIs) for runtime execution in virtual environments of software, such as video games. The system utilizes mock GUIs, which can be images illustrating or displaying mocked graphical user interfaces, to create GUIs that can be exported into runtime environments of software. The system creates GUIs by analyzing the graphical elements and attributes of mock GUIs, and assigning functionality to those graphical elements, enabling the operating of the GUIs within executable runtime environments.