A63F2300/408

METHOD AND APPARATUS FOR ANALYZING USER-GENERATED PERFORMANCE DATA

A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include obtaining an identification of an action to monitor during a gameplay associated with a game, storing a representation of a sliding window of the gameplay in a first storage medium, monitoring, by the system, for the identification of the action during the gameplay, detecting the identification of the action during the gameplay responsive to the monitoring, and responsive to the detecting, storing the representation of the sliding window of the gameplay in a second storage medium that is different from the first storage medium. Additional embodiments are disclosed.

Information processing apparatus, computer-readable storage medium having information processing program stored therein, information processing method, and information processing system
10265619 · 2019-04-23 · ·

A search for another information processing apparatus and an access point is performed. When a result of the search is the other portable information processing apparatus, a process of performing data communication with the other information processing apparatus is performed. On the other hand, when the result of the search is the access point, a process of performing data communication via the access point is performed.

Device for Transmitting Game Application Program and Resource File Between Smart Devices, Application Program, and Transmission Method Therefor
20190111340 · 2019-04-18 ·

A device for transmitting game data files between a plurality of smart devices through a short-range wireless communication network can be provided. The device comprises: a transmission and reception unit provided and operated in a smart device of a first user, transmitting a request for stored information of the game data files from the smart device of the first user to a smart device of a second user, and receiving the stored information from the smart device of the second user in response to the request for the stored information; and a processor for selecting at least one of the game data files to be received from the smart device of the second user, according to the stored information, and controlling the transmission and reception unit such that the transmission and reception unit receives the selected at least one game data file, wherein the game data file includes an executable file and at least one of resource files, the executable file is mapped to the at least one resource file according to a game scenario, the stored information includes a list of the game data files installed in the smart device of the second user, and the processor selects the at least one game data file by comparing the stored information with an executable file and/or a resource file installed in the smart device of the first user.

Methods, systems, and devices of social networking with portions of recorded game content

Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.

PERSONALIZED TOXICITY SHIELD FOR MULTIUSER VIRTUAL ENVIRONMENTS

Toxicity-shield modules are activated with respect to participants of a multiuser virtual environment to shield individual participants from toxic behaviors. The toxicity-shield modules may be customized for each participant of the multiuser virtual environment based on tolerances of each participant for exposure to predetermined toxic behavior(s). The toxicity-shield modules may be activated during the multiuser virtual environment to monitor communications data (e.g., voice-based and/or text-based chats and/or a video stream) between the participants and to manage the exposure level of individual participants to the predetermined toxic behavior(s). For example, under circumstances where a first participant is highly intolerant to usage of a particular expletive whereas a third participant is indifferent to usage of the particular expletive, the toxicity-shield module(s) may identify instances of the particular expletive to prevent the first participant from being exposed to such instances without similarly preventing the third participant from being exposed to such instances.

Method and apparatus of preloading browser game on client

The present disclosure discloses a method and an apparatus of preloading a browser game on a client. The method includes: acquiring a browser game preloading instruction pushed by a server, and parsing the preloading instruction to obtain an Internet Protocol (IP) address of the browser game; acquiring a background loading component corresponding to the preloading instruction, where the background loading component is configured to load the browser game on the client; and loading the browser game according to the background loading component and the IP address. In embodiments, a browser game is preloaded before a user enters the browser game, so that the user quickly enters the browser game, thereby improving resource utilization of a browser game server.

METHOD OF SYNCHRONIZING ONLINE GAME, AND SERVER DEVICE
20180369697 · 2018-12-27 · ·

The present disclosure provides a method of synchronizing an online game, and a server device, that do not require centralized information management, reduce the processing burden on each device during online communication, and allow for continuation of processing in an offline environment. A method, according to the present disclosure, of synchronizing an online game that allows for transmission and reception of information related to game processing between a first client terminal and a second client terminal via a server includes: receiving, from the first client terminal connected online, first information related to game processing on the first client terminal; determining whether the first information is information that determines a game status; and storing the first information on the server and transmitting the first information to the second client terminal when the first information is determined to be information that determines the game status.

Information processing system, computer-readable storage medium having information processing program stored therein, information processing apparatus, and information processing method

An information processing apparatus acquires operation information of a user, and executes an application based on the operation information. While the application is being executed, the information processing apparatus repeatedly searches for other unspecified information processing apparatuses by using a wireless communication function, and establishes a connection with the one or more of the other information processing apparatuses having been searched for. The information processing apparatus executes a communication application to communicate with the connected one or more of the other information processing apparatuses, based on the operation information and on operation information relating to the one or more of the other information processing apparatuses.

SYSTEMS AND METHODS FOR SEAMLESS HOST MIGRATION
20180337979 · 2018-11-22 ·

Systems and methods of the present invention for maintaining network data distribution are provided. Network data may be distributed in such as manner as to allow a network session to weather interrupted communications between host and clients without significant loss of data. Embodiments of the present invention provide for one or more clients to serve as backup host(s) for the network session. When the other clients transmit data to the host, they may also transmit the data to one or more backup hosts if there are any indications of interrupted communication.

Information processing system, information processing apparatus and information processing system control method, capable of providing, regardless of execution/non-execution of an application, data usable by the application to other information processing apparatus
10086290 · 2018-10-02 · ·

A CPU executes a communication partner search process for searching for a communication partner (another game machine). The CPU confirms received data content. If identification information included in the received data matches, application identification information saved in a wireless communication module is compared with application identification information included in the received data. When the pieces of application identification information match, a notice that another game machine having exchange data corresponding to the matched application identification information is found is given to a main body. Then, giving/receiving of exchange data is executed to/from another game machine.