Patent classifications
A63F2300/8005
GAME DELIVERY DEVICE, GAME DELIVERY METHOD, AND GAME DELIVERY PROGRAM
A game delivery device and so on are implemented which enable an operable object to be operated with increased ease, in the case where game images designed to be executed in a dedicated game device are delivered to a terminal. The game delivery device includes execution means for executing a plurality of game programs designed to be executed in a dedicated game device in accordance with operation information; game program selection means for selecting one of the game programs on the basis of a selection instruction from a terminal; delivery means for delivering, to the terminal, image information based on execution of the selected game program; play mode acquisition means for acquiring a play mode selection instruction indicating whether the selected game program is to be played in a normal mode or an auxiliary mode; and auxiliary means for, when the auxiliary mode is selected, providing an auxiliary function that makes an operation of an operable object of the selected game program easier than the operation of the operable object designed to be performed in the dedicated game device.
Systems and methods for fitness and video games
In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device. Numerous other aspects are provided.
SYSTEMS AND METHODS FOR FITNESS AND VIDEO GAMES
In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided.
System and method for visualizing synthetic objects within real-world video clip
Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are embedded inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D engine. In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used.
System and method for visualizing synthetic objects within real-world video clip
Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are embedded inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D engine. In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used.
Information processing system, storage medium having stored therein information processing program, information processing apparatus, input device, and information processing method
An example of a configuration of an information processing system of the exemplary embodiment includes a first input device on which at least a portion of a user's body is allowed to be put and an information processing apparatus for processing data obtained from the first input device. The first input device includes a first platform on which at least a portion of a user's body is put; and a distance data output unit. The distance data output unit outputs distance data determined in accordance with a distance to an object positioned in a direction away from a platform surface of the first platform. The information processing apparatus includes a data acquisition unit and a processing unit. The data acquisition unit acquires the distance data outputted by the distance data output unit. The processing unit performs a predetermined process, based on the distance data acquired by the data acquisition unit.
Multidimensional sports system
A multidimensional sports system for playing a multidimensional sports game having a physical component played by physical players manipulating a movable game object within a physical playing area, and a virtual component played by virtual game users within a virtual game space inside a virtual competitive game. The multidimensional sports system comprises an interactive game portal with a physical portal boundary and a sensor, a game host device for implementing the virtual competitive game, and a game object projector. A physical to virtual game transition occurs upon the sensor detecting the movable game object crossing the physical portal boundary, suspending the physical component and initiating the virtual component. The virtual component is played until a virtual game object crosses a virtual portal boundary, causing a virtual to physical transition suspending the virtual component and causing the game object projector to launch the movable game object onto the physical playing area.
Systems and methods for fitness and video games
In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided.
VIRTUAL AND REAL-WORLD CONTENT CREATION, APPARATUS, SYSTEMS, AND METHODS
The present disclosure is directed to apparatus, systems, and methods to allow a user to create virtual and real-world game content to provide players with physically engaging virtual content that is anchored to real-world locations. A content creator is provided a set of drag-n-drop modular assets (e.g., encounter tiles, content tiles, creatures, chests, rooms, vehicles, etc.) that can be aggregated together to form a complete content set (e.g., a dungeon, level, puzzle, etc.) through which a player is able to engage the game via the real-world. Each individual modular asset may include a set of in-game challenge criteria that must be satisfied to complete an in-game challenge associated with the asset.
Method and system for automated personal training that includes training programs
Systems and methods for creating personalized exercise programs are disclosed. An image capture device and a computer device are used to capture images of a user while the user performs athletic movements. The images may then be evaluated to create a human movement screen score. The human movement screen score, goal and time commitment information may then be used to create a personalized exercise program tailored to the specific user.