A63F2300/8011

Method and system for controlling movement of ball in sports game
11745106 · 2023-09-05 · ·

Disclosed are a method and system for controlling a movement of a ball in a sports game. A control method may include providing a customizing function enabling a user to generate a skill for a preset section by customizing at least one of the speed, trajectory and effect of a ball moving in the preset section in a sports game, storing at least one of the customized speed, trajectory and effect in association with the skill generated through the customizing function, and controlling a movement of the ball in the section using at least one of the speed, trajectory and effect stored in association with the activated skill in response to an activation of the skill for the section in a process in which a game instance for the sports game proceeds.

DRAMA ENGINE FOR DRAMATIZING VIDEO GAMING IN A HIGHLIGHT REEL INCLUDING USER REACTION
20230356081 · 2023-11-09 ·

A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.

Athletic Training System and Method
20230321514 · 2023-10-12 ·

An athletic training system has a data recording system and a data engine. The data recording system is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine is configured to receive data associated with the recorded athletic competition event. The data engine processes the data and displays the data as a replay of the event in animated form.

COMPATIBLE ACCESSORY MODULE
20230381639 · 2023-11-30 ·

Embodiments of the present disclosure may include a universally compatible accessory module, including a haptics driver. Embodiments may also include a light emitting diode (LED) driver. Embodiments may also include a battery. Embodiments may also include a plurality of LEDs controlled by the LED driver, the plurality of LEDs located along external edges of the module according to a unique geometry. Embodiments may also include at least one mechanical actuator controlled by the haptics driver.

In-game visualization of spectator feedback

Methods and systems are provided for displaying voice input of a spectator in a video game. The method includes receiving, by a server, the voice input produced by the spectator while viewing video game video of the video game. The method includes examining, by the server, the voice input to identify speech characteristics associated with the voice input of the spectator. The method includes processing, by the server, the voice input to generate a spectator video that includes text images representing the voice input of the spectator. In one embodiment, the text images are configured to be adjusted in visual appearance based on the speech characteristics of the voice input, wherein the text images are directed in a field of view of an avatar of the spectator. The method includes combining, by the server, video game video with the spectator video to produce an overlay of the text images graphically moving in toward a game scene provided by the video game video. The method includes sending, to a client device, a spectator video stream that includes the overlay of the text images.

Athletic Training System and Method
20220062735 · 2022-03-03 ·

An athletic training system (200) has a data recording system (202) and a data engine (204). The data recording system (202) is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine (204) is configured to receive data associated with the recorded athletic competition event. The data engine (204) processes the data and displays the data as a replay of the event in animated form.

SPORTS BALL TRAINING OR SIMULATING DEVICE
20210308546 · 2021-10-07 ·

A ball training or simulating device is provided. The ball training or simulating device comprises a modified ball coupled to a base by a motion transfer member. The modified ball allows for a lower, more natural, ball position, while the shape, position, and configuration of the motion transfer member provide for a verisimilar kicking experience. The ball training and/or simulating device can be coupled to a computing device to allow input from the modified ball to be used in a simulated or augmented reality game. A computer-implemented method for conducting a virtual, augmented, or mixed reality game is also provided.

SMART ELECTRONIC WRIST DEVICE WORN BY HUMAN SUBJECTS FOR WIRELESS HEART RATE MONITORING IN REAL-TIME
20210275889 · 2021-09-09 ·

Embodiments herein describe a wristband for securing a smart electronic wrist device to the human subject. A heart rate sensor, coupled to the wristband of one embodiment, attaches to the human subject, and to generate electronic signals responsive to the heart rate of the human subject. An analog to digital signal converting circuit (ADC), electronically coupled to the heart rate sensor, to receive electrical signals generated by the heart rate sensor. A digital signal encoding circuit, electronically coupled to the ADC, to convert the electrical signals to data signals. A wireless communication interface to transmit the digital signals wirelessly to a handheld phone call device. The handheld cellular device includes a physiological processor for analysis of the data signals concerning the heart rate of the human subject.

METHOD AND SYSTEM FOR ATHLETIC MOTION ANALYSIS AND INSTRUCTION

A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.

UPPER LIMB REHABILITATION TRAINING SYSTEM IN TWO-PERSON STANDING TYPE AND APPLICATION METHOD THEREOF

An upper limb rehabilitation training system in two-person standing type and an application method thereof are provided. The upper limb rehabilitation training system includes an upper limb rehabilitation training platform, two weight-reducing suspending support structures arranged oppositely, and two standing frames arranged oppositely; the upper limb rehabilitation training platform includes an all-in-one computer which includes a computer and a touch display screen, and a periphery of the touch display screen is provided with a grating structure; the upper limb rehabilitation training platform is provided with a two-person interactive upper limb training module including two control handles, a virtual training prop and a virtual training scene. The two control handles are suspended from the two weight-reducing suspending support structures, respectively; the grating structure is configured to identify the control handles and positions thereof. The computer controls the two control handles to perform game interaction with the virtual training prop.