A63F2300/8017

Computer-readable storage medium having display control program stored therein, display control apparatus, display control system, and display control method
10173137 · 2019-01-08 · ·

First, at least a player object and a non-player object are placed in a virtual three-dimensional space. Next, the player object is moved based on an input from predetermined operation means. Subsequently, current position data is obtained which indicates the current position, in the virtual three-dimensional space, of the player object which has been moved. Based on the current position data, the orientation of the non-player object is controlled such that a predetermined plane of the non-player object faces the current position of the player object.

ADVERTISING IMPRESSION DETERMINATION
20180374116 · 2018-12-27 ·

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.

Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
12070694 · 2024-08-27 · ·

Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.

Driving Simulation System and Methods for Managing Driving Simulation Centers
20240278137 · 2024-08-22 · ·

A driving simulation system. The driving simulation system may include one or more driving simulator pods. The one or more driving simulator pods may include a simulated driver cockpit, including simulated vehicle controls; one or more displays providing a simulated driving environment to a driver of the one or more driving simulator pods, and a driving simulator pod computer. The driving simulation system may further include a session server; an outcome engine; an operations user interface; a plurality of data stores; one or more processors; and a non-transitory computer-readable medium storing thereon instructions that, when executed by the one or more processors, may cause the system to, receive by the outcome engine an outcome request associated with at least one of the one or more driving simulator pods; process the outcome request to determine if the outcome request is valid or not valid; and implement the outcome request if valid.

Output Production

Systems, methods, and other embodiments associated with output production are described. One example system comprises an analysis component configured to analyze a data set to produce an evaluation result. The system also comprises a production component configured to produce a rendered output based, at least in part, on the evaluation result, where the rendered output is stored in a computer-readable medium.

OUTPUT PRODUCTION
20180353863 · 2018-12-13 ·

Systems, methods, and other embodiments associated with output production are described. One example system comprises an analysis component configured to analyze a data set to produce an evaluation result. The system also comprises a production component configured to produce a rendered output based, at least in part, on the evaluation result, where the rendered output is stored in a computer-readable medium.

Dynamic gaming environment

A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information.

Gaming system, kit, and method for enabling interactive play
10124250 · 2018-11-13 ·

A gaming system, kit and attendant methodology provide users with overlapping real-virtual world interactive play. The gaming kit enables a user's smart phone or tablet type computer to enable virtual gaming upon the visual display thereof. A user-operable control device separate from the computer includes externally ornamental circuitry housing and signal-transmitting circuitry. The user-operable control device generates and transmits virtual object control signals enabled via the signal-transmitting circuitry. A signal-communicating mechanism receives virtual object control signals from the control device and communicates the virtual object control signals to the user's computer. A computer-implementable gaming application is deployable via the computer for providing a controllable and visually displayed virtual object upon the electronic visual display. The virtual object is virtually controllable in a gaming environment by way of the control signals sent from the user-operable control device and communicated to the computer via the signal-communicating mechanism.

Game program and game apparatus

A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.

DIRECTIONAL GAME CONTROLLER
20180272233 · 2018-09-27 ·

The invention has for object a game controller having an actuator (2, 102) mobile in rotation in relation to a fixed part (3, 103), in such a way as to simulate a control of the rotation of a steering column of a simulated vehicle.

According to the invention, the game controller implements means for detecting the displacement in rotation of the actuator (2, 102) comprising at least one Hall effect or magnetoresistive effect detecting unit, constituted of at least two elements, of which a permanent magnet and a magnetic sensor (24, 124). At least during the rotation of the actuator (2, 102), a first element is integral in rotation with the actuator (2, 102) and a second element is integral in rotation with said fixed part (3, 103).