Patent classifications
A63F2300/8017
Directional game controller
The invention has for object a game controller having an actuator (2, 102) mobile in rotation in relation to a fixed part (3, 103), in such a way as to simulate a control of the rotation of a steering column of a simulated vehicle. According to the invention, the game controller implements means for detecting the displacement in rotation of the actuator (2, 102) comprising at least one Hall effect or magnetoresistive effect detecting unit, constituted of at least two elements, of which a permanent magnet and a magnetic sensor (24, 124). At least during the rotation of the actuator (2, 102), a first element is integral in rotation with the actuator (2, 102) and a second element is integral in rotation with said fixed part (3, 103).
Touch screen simulation method and apparatus
A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
A computer-implemented method for training a virtual character, the computer-implemented method: receiving telematics data associated with one or more real trips; determining, based at least in part upon the telematics data, skill points associated with real skills detected during the one or more real trips; generating, based at least in part upon a virtual character profile for the virtual character, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon virtual ratings associated with the skill points and the virtual character profile, one or more virtual outcomes associated with the one or more virtual occurrences; updating the virtual character profile based at least in part upon the one or more virtual outcomes; and providing a reward based upon the one or more virtual outcomes. Other descriptions are included.
Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips in real-time
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: initiating a virtual trip including virtual occurrences to be encountered by the virtual character; receiving, in real-time, telematics data associated with the real trip; determining, based on the telematics data, one or more real obstacles encountered by the user during the real trip; determining, based on the telematics data, one or more performances indicative of how proficient the user operated the real vehicle upon encountering the one or more real obstacles; determining, based on the one or more performances, one or more skill points associated with a plurality of real skills; training the virtual character by at least updating, based on the plurality of skill points, the plurality of virtual ratings; updating, based on the updated plurality of virtual ratings, the one or more outcomes.
SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES WITH MODIFIABLE OUTCOMES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
A computer-implemented method includes generating one or more virtual occurrences to be encountered by the virtual character. The computer implemented method further includes determining one or more virtual outcomes associated with the one or more virtual occurrences. The computer implemented method further includes generating a virtual trip comprising the one or more virtual occurrences with the one or more virtual outcomes associated with the one or more virtual occurrences. The computer implemented method further includes determining a predicted change in a vehicle condition of a virtual vehicle. The computer implemented method further includes updating the character profile of the virtual character. The computer implemented method further includes transmitting for display, the character profile, as updated, and the vehicle condition, as updated, to an electronic device of a user. Other embodiments are disclosed.
Motion simulator
A motion simulator capable of being manufactured to have a small size so that an occupied area can be reduced, is provided. The motion simulator includes: an upper frame; a lower frame; a first link portion configured to have a bottom end hinged to one side of a rear end of the lower frame and a top end connected to one side of a rear end of the upper frame so that pitching rotation of the upper frame is performed, and to move one side of the rear end of the upper frame in a vertical direction using a first driving unit; a second link portion configured to have a bottom end hinged to the other side of the rear end of the lower frame and a top end connected to the other side of the rear end of the upper frame so that pitching rotation of the upper frame is performed, and to move the other side of the rear end of the upper frame in the vertical direction using a second driving unit; a third driving unit configured to be provided on the lower frame; and a third link portion configured to support a lower portion of the upper fame so that pitching and rolling rotation of the upper frame is performed, and to move the upper frame in the vertical direction using the third driving unit.
SPEED-DEPENDENT SUGGESTED DRIVING LINES
In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
DEVICE LINKING
Device linking is described. In one or more implementations, data is maintained at a network service that describes characteristics of a plurality of devices that are associated with a user account of the network service. A communication is formed to be received by one of the plurality of devices that includes a portion of the data that pertains to another one of the plurality of devices and that is suitable by the receiving device to discover the other one of the plurality of devices to initiate a local network connection between the devices.
Automotive head unit that verbally administers quizzes
An automotive head unit wirelessly retrieves quiz questions and quiz answers from a quiz server; receives data from vehicle sensors regarding whether the vehicle is in a low-risk-driving situation. When the vehicle is in a low-risk-driving situation, the head unit: verbally administers a quiz by playing one or more quiz questions through a speaker associated with the head unit; receives, via a microphone associated with the head unit, one or more quiz answers spoken by one or more vehicle occupants; and checks the quiz answers for accuracy.
Interaction Method, Interaction Apparatus and User Equipment
Embodiments of the present application provide an interaction method and an interaction apparatus, and the method comprises: acquiring first movement information of a mobile carrier that at least one user rides on; and determining, in real time according to the first movement information, second movement information of a virtual mobile carrier that at least one character corresponding to the at least one user rides on in a virtual scene. In the technical solution of the embodiments of the present application, a virtual scene that a user is experiencing is combined with inertia that the user feels when riding on a mobile carrier such as a vehicle, which can help the user obtain four-dimensional entertainment experience by using the mobile carrier ridden and the virtual scene.