A63F2300/8017

Driving simulator control with virtual skeleton

Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.

EASY CHAIR DRIVERS SEAT
20170333798 · 2017-11-23 ·

A video gaming station for mounting a game controller that enables the player to comfortably sit in a home furnishing, such as a couch or an easy chair, while playing a game. The game controller is preferably a steering wheel or yoke type controller, such as used in motor vehicle racing games. The controller mounting station is configured to position the game controller at an ergonomic position and provides the player the comfort and seating more like that of a driver's seat in a motor vehicle.

Haptic feedback for touchpads and other touch controls

A haptic feedback planar touch control used to provide input to a computer. A touch input device includes a planar touch notice that inputs a position signal to a processor of the computer based on a location of user contact on the touch surface. The computer can position a cursor in a displayed graphic environment based at least in part on the position signal, or perform a different function. At least one actuator is also coupled to the touch input device and outputs a force to provide a haptic sensation to the user contacting the touch surface. The touch input device can be a touchpad separate from the computer's display screen, or can be a touch screen. Output haptic sensations on the touch input device can include pulses vibrations, and spatial textures. The touch input device can include multiple different regions to control different computer functions.

DEVICE, METHOD AND COMPUTER PROGRAM
20220035752 · 2022-02-03 · ·

An electronic device comprising circuitry configured to detect and read commands of a x-by-wire system (ECU1, ECU2, 25) from a communication bus (FLR) and to use the commands of the x-by-wire system (ECU1, ECU2, 25) as an input for an electronic gaming or simulation device (30).

OUTPUT PRODUCTION

Systems, methods, and other embodiments associated with output production are described. One example system comprises an analysis component configured to analyze a data set to produce an evaluation result. The system also comprises a production component configured to produce a rendered output based, at least in part, on the evaluation result, where the rendered output is stored in a computer-readable medium.

Videogame system and method that enables characters to earn virtual fans by completing secondary objectives

A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.

OPERATION PEDAL AND OPERATION METHOD FOR SIMULATION DEVICE
20210402291 · 2021-12-30 ·

Disclosed is an operation pedal for a simulation device. The present invention comprises: a fixing shaft horizontally installed; a pedal main body mounted on the fixing shaft and rotatable in the forward and backward directions by an external force; a foothold mounted on the upper surface of the pedal main body and rotatable in the left and right directions by an external force; a forward and backward rotation sensing means for sensing a forward and rearward rotation of the pedal main body and transmitting a signal thereof; and a left and right rotation sensing means for sensing a left and right rotation of the foothold and transmitting a signal thereof. According to the present invention, a user can easily operate and control various action motions of a play object in a program by using both feet, such that more various motions or environments can be applied.

MULTIFUNCTIONAL LEISURE, VOCATIONAL, AND ENTERTAINMENT DEVICE
20210370189 · 2021-12-02 ·

A multifunctional furniture device that may simultaneously serve gaming, vocational, and lounging purposes is provided. The system generally comprises a framework, opening mechanism, platform, and seat. A user may alter the position of the various piece of the framework to create different furniture types. An opening mechanism of the device allows the pieces of the frame to move about one another and into different positions. A computing device, input device, and display may be incorporated into the device to allow the user to perform vocational and entertainment activities when the device is placed in one position and may then be completely hidden within an internal cavity of the device when placed in a different position.

METHOD AND APPARATUS FOR DRIVING VEHICLE IN VIRTUAL ENVIRONMENT, TERMINAL, AND STORAGE MEDIUM

A method and apparatus for driving a vehicle in a virtual environment, a terminal, and a storage medium. The method includes: displaying a driving picture and a map display control, the driving picture being a picture in which a virtual object drives a virtual vehicle in a virtual environment, and the virtual vehicle being in a manual driving mode; receiving a marking operation on the map display control in response to the virtual vehicle being located in an automatic driving region in the virtual environment, the marking operation being an operation of marking a location in the map display control; and switching the virtual vehicle to an automatic driving mode in response to the marking operation, and controlling the virtual vehicle to automatically drive to a destination.

FRAME FOR A SIMULATOR
20220176257 · 2022-06-09 · ·

A frame for a simulator includes a support for pedals, a support for a manual control unit and a support for a seat, and at least two elongate frame parts extending on either side of the supports and connected thereto. The support for the manual control unit and the seat support are displaceable in longitudinal direction of the frame. The support for the manual control unit and the seat support can here be displaceable in opposite directions in order to form a space therebetween. A simulator comprising such a frame, where a seat is mounted on the seat support, a manual control unit is mounted on the support for the manual control unit, and pedals are mounted on the pedal support.