A63F2300/8017

Device, method and computer program
11853232 · 2023-12-26 · ·

An electronic device comprising circuitry configured to detect and read commands of a x-by-wire system (ECU1, ECU2, 25) from a communication bus (FLR) and to use the commands of the x-by-wire system (ECU1, ECU2, 25) as an input for an electronic gaming or simulation device (30).

Virtual reality vehicle operation simulation
11854434 · 2023-12-26 ·

An interactive vehicle simulation system having a virtual reality engine that generates a virtual operating environment that includes a user operated vehicle having a plurality of wheel types, a vehicle position, vehicle orientation, vehicle velocity and vehicle acceleration.

METHOD, SYSTEM AND APPARATUS FOR RACE CIRCUITS
20210031120 · 2021-02-04 · ·

The present invention relates to the field of race circuits and provides a racing circuit layout comprising: an interconnection between track sections of the racing circuit layout, the interconnection comprising one or a combination of: at least one crossover; at least two link sections, and, at least one barrier or traffic control mechanism operably associated with the crossovers or the at least two link sections, wherein the at least one barrier or traffic control mechanism is adapted to selectively configure the interconnection so as to provide multiple notional track sections in which combinations thereof form a set of unique racing circuits traversing the track sections and the interconnection.

Systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips
11857866 · 2024-01-02 · ·

Method and system for updating a character profile of a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: generating a virtual trip including one or more virtual occurrences with the associated one or more outcomes; presenting a trip success prediction, a predicted change in vehicle condition, a first user-selectable command, and a second user-selectable command to the user; upon receiving the user's selection of the first user-selectable command, updating the character profile by at least initiating the virtual trip with the virtual character; upon receiving the user's selection of the second user-selectable command: updating the one or more outcomes according to a predetermined adjustment; and updating the character profile by at least initiating the virtual trip with the virtual character based on the updated one or more outcomes.

Output production
10888791 · 2021-01-12 ·

Systems, methods, and other embodiments associated with output production are described. One example system comprises an analysis component configured to analyze a data set to produce an evaluation result. The system also comprises a production component configured to produce a rendered output based, at least in part, on the evaluation result, where the rendered output is stored in a computer-readable medium.

ADVERTISING IMPRESSION DETERMINATION
20210004863 · 2021-01-07 ·

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.

Object movement control apparatus, storage medium storing object movement control program, and object movement control method
10843074 · 2020-11-24 · ·

A game apparatus includes an LCD, and a touch panel is provided in relation to the LCD. The LCD displays a game screen, and the player performs touch operations (sliding, click, etc.) on the touch panel with use of a stick to draw, correct and decide at random a moving path of an object. When the movement path of the object is decided and some point on the movement path is clicked, the object moves to the clicked position according to the movement path.

Method for operating a display device arranged in a motor vehicle and display device for use in a motor vehicle
11865916 · 2024-01-09 · ·

During a journey using a motor vehicle, a virtual environment is displayed by use of a display device and additionally a virtual representation of a route layout located in front of the motor vehicle is also displayed by use of the display device within the virtual environment. The display device may be used in the motor vehicle.

Operation pedal and operation method for simulation device
11865438 · 2024-01-09 · ·

Disclosed is an operation pedal for a simulation device. The present invention comprises: a fixing shaft horizontally installed; a pedal main body mounted on the fixing shaft and rotatable in the forward and backward directions by an external force; a foothold mounted on the upper surface of the pedal main body and rotatable in the left and right directions by an external force; a forward and backward rotation sensing means for sensing a forward and rearward rotation of the pedal main body and transmitting a signal thereof; and a left and right rotation sensing means for sensing a left and right rotation of the foothold and transmitting a signal thereof. According to the present invention, a user can easily operate and control various action motions of a play object in a program by using both feet, such that more various motions or environments can be applied.

SYSTEMS AND METHODS FOR SCENARIO GENERATION AND MONITORING
20200346116 · 2020-11-05 · ·

Processor based systems and methods of defining a scenario event comprising the steps of identifying an event having an event attribute and generalizing the event attribute to define a generalized event whereby the generalized event is the scenario event. In some embodiments, the steps further comprise identifying a first and second event, generalizing a first and second event attribute to define a first and second generalized event and connecting the first and second generalized event in a continuous envelope to create a scenario envelope. Processor based systems and methods of monitoring an activity comprising the steps of monitoring an activity having an activity attribute and comparing the activity attribute to an event envelope to determine a status of the activity relative to the event envelope.