Patent classifications
A63F2300/8023
Interactive theater system with real-time feedback and dynamic special effects
The interactive theater system is executed on an interactive gaming computer (IG PC) configured to execute an interactive multi-player video game. The IG PC outputs a video stream to a display system, such as a projector and screen, which allows the players to view the multi-player video game. Each player sits in a multi-sensory seat for providing multi-sensory feedback to each player during execution of the interactive multi-player video game. The player provides input using an input device having an infrared camera and motion sensors. The infrared camera is used to image an infrared light arrangement positioned above-the multi-sensory seats. Infrared camera data and motion sensor data is used by the IG PC to accurately determine the real time position of each input device. Players in a first interactive theater system can compete with players in a second interactive theater system in real time.
SYSTEMS AND METHODS FOR MODULATING DYNAMICS OF MULTIUSER EVENTS
Methods and systems are provided to improve user engagement with a multiuser event by actively driving the dynamics of the multiuser event. To do so, a server monitors, during an ongoing multiuser event, the difference between an actual performance dynamics (APD) score associated with avatars participating in the multiuser event and a set performance dynamics (SPD) score that serves as a guide for the APD score. When this difference exceeds a threshold, at least one subset of avatars participating in the multiuser event, e.g., a team can be modulated by e.g., modifying e.g., the composition of the at least one subset, a skill score of at least one avatar of the at least one subset or a participation level of at least one avatar of the at least one subset so as to reduce the difference between the APD score and the SPD score.
Overhead display having concentric inner and outer displays and associated systems and methods
A method for assembling an overhead display assembly includes providing a plurality of display segments, each display segment of the plurality of display segments configured to mate with at least one other display segment. The method also includes coupling each display segment to a support stanchion of a plurality of support stanchions and coupling a first display segment to a second display segment to form the display assembly. The display assembly is then raised on the plurality of support stanchions, after coupling the first display segment to the second display segment. The display assembly is also coupled in communication with an electronic gaming machine.