A63F2300/8023

Method and apparatus for displaying marker element in virtual scene, computer device, and computer-readable storage medium

This application relates to a method for displaying a marker element in a virtual scene performed at a terminal. The method includes: rendering a display interface of a virtual scene; obtaining marker indication information used for indicating a target virtual item marked by a user of the terminal corresponding to a user account in the virtual scene for user accounts in a same team to view, the user account controlling a current virtual object in the virtual scene; obtaining graphic data of a marker element according to the marker indication information, the marker element being a graphic element used for indicating a location of the target virtual item in the virtual scene to the user accounts in the same team; and rendering the marker element according to the graphic data at a designated location around the target virtual item in the display interface of the virtual scene.

Mobile entertainment system
11389737 · 2022-07-19 ·

A positionable dual-display system for exhibition of and interaction with multimedia content. The dual-display system is housed in an automobile in a retracted parallel configuration and extended into an actuated position at the exterior of the automobile. Patrons view and interact with multimedia content on the displays.

INTERACTIVE THEATER SYSTEM WITH REAL-TIME FEEDBACK AND DYNAMIC SPECIAL EFFECTS
20220258044 · 2022-08-18 ·

The interactive theater system is executed on an interactive gaming computer (IG PC) configured to execute an interactive multi-player video game. The IG PC outputs a video stream to a display system, such as a projector and screen, which allows the players to view the multi-player video game. Each player sits in a multi-sensory seat for providing multi-sensory feedback to each player during execution of the interactive multi-player video game. The player provides input using an input device having an infrared camera and motion sensors. The infrared camera is used to image an infrared light arrangement positioned above-the multi-sensory seats. Infrared camera data and motion sensor data is used by the IG PC to accurately determine the real time position of each input device. Players in a first interactive theater system can compete with players in a second interactive theater system in real time.

4D SCREEN SHOOTING RANGE AND PLAYING METHOD USING THEREOF
20220258062 · 2022-08-18 ·

The present invention provides a 4D screen shooting range, which includes: a wall body forms a shooting space having a predetermined size, and has an entrance formed in any portion thereof; a screen installed on the wall body by avoiding the entrance and aimed or pointed at with a personal weapon held by a user; a projection unit configured to project an image onto the screen according to a shooting game content selected by the user; a shooting zone formed by including a center of the shooting space on the floor in a predetermined size with being spaced apart from the screen, in which a setting box operated to set a shooting game according to a selection of the user is disposed; and an action structure disposed in the shooting space to add a producing effect to a shooting game content image selected by the user.

Method for providing game of conquering building by using global positioning system based on real map and server using the same
11358053 · 2022-06-14 · ·

A method for providing a game for conquering virtual buildings on virtual maps corresponding to actual buildings on actual maps includes steps of: a game server (a) determining location information of a first player from a GPS signal, displaying the virtual maps with the virtual buildings and displaying building metadata and combat power data corresponding to a specific virtual building, (b) requesting the first player who requested a siege battle to pay siege battle fees or select siege battle requesting contents, and (c) displaying total combat powers of participating characters selected by the first player and a second player corresponding to a current owner of the specific virtual building, wherein profit distribution algorithms provide at least part of a portion of game profits generated from the siege battle fees and the siege battle requesting contents belonging to the specific virtual building or a specific virtual region to the current owner.

Systems and methods for interactive experiences and controllers therefor

Systems and methods of multi-participant interactive experiences are disclosed. Participants located location can interact with one another and share gaming, educational and other experiences. The system includes a coordination node to coordinate experiences between participants and one or more of interactive nodes. At each interactive node there is a main display that shows shared information to each of the participants and to other viewers. Each of the participants also uses a personal controller such as a smart phone which has a personal display. Information that is specific to the participant can be displayed on the personal controller.

Apparatus for adapting virtual gaming with real world information

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
11285372 · 2022-03-29 ·

This document presents devices, systems, and their methods of use for content generation, engagement, and distribution by which a user can interact with collected content in a variety of different manners. Generally, a content engagement platform is provided, where the platform may be implemented on one or more computing devices, such as one or more of: a remote server, a desktop computer, a tablet computer, a handheld mobile computing device, for instance, a mobile phone or personal digital assistant, a smart accessory, such as a watch or eyeglasses, and the like. The platform allows a user to annotate and distribute video content.

SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING

Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game.

System and method for wireless communication to permit audience participation

User equipment (UE) includes a short-range transceiver configured for communication with a plurality of wireless access points (APs) distributed throughout a venue. The individual UEs can communicate with the venue via the APs. The UEs can be configured to play interactive games with the venue, some of which may be displayed on the large screen in the venue and others that are displayed on the display of the UE. Data may be sent to the UEs individually or in groups. The data may be in the form of advertising, text messaging, images, video, multimedia, or the like. An array of UEs can receive portions of an overall image and function as individual pixels in a large display.