Patent classifications
A63F2300/8029
Reactive emitters of a video game effect based on intersection of coverage and detection zones
A reactive emitter associated with an object in a video game emits an asset in response to a secondary effect of an activity that occurs in the video game within a vicinity of the object.
GRAPHICAL USER INTERFACE FOR A GAMING SYSTEM
A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
METHOD AND SYSTEM FOR USING SENSORS OF A CONTROL DEVICE FOR CONTROL OF A GAME
A control device with a touch screen and motion sensors is held in one hand with the screen facing the user. Preferably, thumb motion of the hand holding the control device on the touch screen sensor of the control device is the input to control the motion and animations of an avatar, wherein the avatar motion is displayed on the control device touch screen or, in an embodiment, on an external display device. An important aspect of the present invention is tilting the control device, causing an angular rotation velocity, which can trigger a game event such as throwing, kicking, shooting or other action of the game.
Video game with automated screen shots
A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition.
Systems and methods for immersive interaction with virtual objects
A system to present the user a 3-D virtual environment as well as non-visual sensory feedback for interactions that user makes with virtual objects in that environment is disclosed. In an exemplary embodiment, a system comprising a depth camera that captures user position and movement, a three-dimensional (3-D) display device that presents the user a virtual environment in 3-D and a haptic feedback device provides haptic feedback to the user as he interacts with a virtual object in the virtual environment. As the user moves through his physical space, he is captured by the depth camera. Data from that depth camera is parsed to correlate a user position with a position in the virtual environment. Where the user position or movement causes the user to touch the virtual object, that is determined, and corresponding haptic feedback is provided to the user.
COMPUTER-READABLE RECORDING MEDIUM, COMPUTER APPARATUS, AND CONTROL METHOD FOR PROGRAM
To provide a more interesting game is an object.
In a game that is progressed by controlling a first character operated by a player and a second character fighting with the first character, a related character is generated based on data of the first character; and the generated related character is controlled as a second character in a case where the first character satisfies a predetermined condition.
NETWORK GAME SYSTEM FOR EXECUTING EVENT IN NETWORK GAME
A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.
VIDEO RECOMMENDATION DETERMINATION, INFORMATION DISPLAY, DATA PROCESSING METHOD BASED ON FRAME SYNCHRONIZATION
The present disclosure provides a method for determining a recommended video, a data processing computer server and a system. The computer server determines candidate virtual scenes, users currently participating in the candidate virtual scenes, and a user corresponding to a virtual role in the candidate virtual scenes. After selecting a target virtual scene from the candidate virtual scenes, the computer server determines representation data of virtual roles of the target virtual scene, selects a target virtual role from the virtual roles of the target virtual scene according to the representation data of the virtual roles of the target virtual scene, and generates a recommended video at a viewing angle of the target virtual role in the target virtual scene.
METHOD AND APPARATUS FOR OBTAINING VIRTUAL RESOURCE OF VIRTUAL OBJECT
A method for obtaining a virtual resource of a virtual object is described. Circuitry of an apparatus identifies the virtual object that is currently operated in a virtual domain accessed by executing a target application, where the target application is installed on a user device. The circuitry determines a resource assisting manner of the virtual object, and determines, according to the determined resource assisting manner, at least one virtual resource that meets an assisting condition. The circuitry further displays an icon corresponding to the resource assisting manner and an icon corresponding to the at least one virtual resource that meets the assisting condition on an application interface of the user device, where the at least one virtual resource that meets the assisting condition is obtainable by the virtual object through the application interface.
Network game system for executing event in network game
A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.