A63F2300/8047

INSTRUMENT GAME SYSTEM AND METHOD
20190209929 · 2019-07-11 ·

A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.

MUSIC VIDEO GAME WITH USER DIRECTED SOUND GENERATION

A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.

Augmented reality music composition

Systems and methods for re-arranging a musical composition using augmented reality are disclosed. A user can be provided with one or more physical image markers representative of at least one of a musical entity and a musical style in which a musical track has been pre-recorded. Upon capturing a visual scene in which one or more of these physical image markers are included, an augmented reality version of the visual scene is displayed along with audio corresponding to the musical style(s) and/or entities represented by the one or more physical image markers.

Music video game with user directed sound generation

A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.

GAME PROGRAM AND GAME APPARATUS

A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.

Instrument game system and method

A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.

Game system, control method used therein, and non-transitory computer readable storage medium

The game system provides a game in which, by a player operating a touch panel when an object reaches a first determination line, the object can be hit back to a second determination line. The game machine includes a detection unit that detects tilting of the game machine. In a case that the detection unit detects tilting of the game machine when the player operates the touch panel, in a partial section of a moving path, the object moves at a moving speed that is set according to the tilting, and, in a remaining section, the object moves at a moving speed that is set so that the object moves from the first determination line to the second determination line in a setting time.

STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD
20190015746 · 2019-01-17 ·

A game apparatus includes two LCDs, and a game screen is displayed on one LCD, and a touch panel is set on the other LCD. A game screen for teaching an input timing and an input kind that are set in advance is displayed, and music for teaching the input timing is output. A player performs a touch-on operation, a touch-off operation, a flipping operation and a rubbing operation on the touch panel by viewing the game screen, and listening to the music. The input timing and input kind that are performed by the player and the input timing and the input kind that are set in advance are compared to thereby produce a situation corresponding to the comparison result.

Methods, Devices, and Methods for Creating Control Signals
20190011987 · 2019-01-10 ·

A interface comprising a hand operated input device with a series of activation points activated by the digits (fingers and/or thumb) of a user; a sensor component measuring a current motion, orientation, and/or position of the input device and a output component interconnected to the activation points and the sensor component for outputting in a series the currently active activation points and the current motion, orientation, and/or position of the input device.

OMNIDIRECTIONAL FLOORING SYSTEM FOR VIRTUAL REALITY ENVIRONMENT
20240269547 · 2024-08-15 ·

A virtual reality flooring system that is configured to be operably coupled to a virtual reality game wherein the present invention includes a plurality of tile members that are movable in a X, Y and Z axis so as to maintain a user's position during execution of movements during a virtual reality environment. The present invention includes a base platform wherein the base platform has operably disposed therein a plurality of tile members arranged in a fixed grid. The tile members are operably coupled to a movement member and further include a sensor wherein the tile members are configured to move independently to a position to support a user's foot and provide engagement therewith during a movement. The tile members utilize a Z-axis movement to move from a first state to a second state with the user's foot.