A63F2300/8052

Systems and methods for manipulation of outcomes for virtual sporting events

Provided are systems and processes for manipulating outcomes of virtual sporting events. An example method comprises identifying a set of valid event segments for a given time segment of a virtual sporting event. An outcome category is determined for each of the valid event segments, which indicates an outcome of a play corresponding to the valid event segment. Audience input is obtained over a network from a plurality of client devices associated with a plurality of audience members. The audience input indicates a desired outcome for the given time segment. A valid event segment is then selected as a virtual event segment for the given time segment based on at least the desired outcome. Selection of the virtual event segment may comprise biasing the set of valid event segments to obtain a predetermined proportion of valid event segments with outcome categories corresponding to the desired outcome.

Method and system for fantasy sports drafting
11305197 · 2022-04-19 ·

A system and method for drafting and managing a fantasy sports team. A method for managing a fantasy sports leagues, tournaments or contests on a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a network, comprising pairing user-ranked lists to draft for each position independently. A system for managing a fantasy sports team, comprising a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a database over a network, wherein the system is configured to draft players for each position from user-ranked lists.

FANTASY GAME SYSTEM AND METHOD FOR PLAYER SELECTION AND SCORING

A first list of available players is provided to each individual user who then selects a first fantasy lineup, where selections by another individual user does not preclude other individual users from also selecting the same player. First fantasy lineups are received from each individual user, the fantasy lineups comprising one or more players selected from the first list of available players. Each individual user may provide a replacement lineup prior to the end of a game. A subsequent list of available players is provided to each user and does not include players from the first fantasy lineup. Subsequent fantasy lineups from each individual user are received comprising only players selected from the subsequent list of available players. None of the players of the first fantasy lineup for an individual user is included in any subsequent fantasy lineup of the individual user.

SYSTEMS AND METHODS FOR ROSTER MANAGEMENT IN FANTASY SPORTS CONTEST APPLICATIONS
20210339120 · 2021-11-04 ·

The fantasy sports contest application of the present invention alerts the user of necessary roster changes before an upcoming fantasy sports competition. The fantasy sports contest application may evaluate the user's team roster before an upcoming fantasy sports competition to ensure that all roster spots on the team roster are filled with athletes available for real-life competitions. The fantasy sports contest application may also identify roster changes and roster transactions that may be beneficial to a user's fantasy sports contest team roster. The fantasy sports contest application may recommend roster changes and roster transactions to the user by evaluating the performance of athletes using performance criteria. The performance criteria can be based on the past performance of athletes, either overall, or for certain situations. The performance criteria may be predefined by the system, user-editable, or any suitable combination thereof.

Player adjustment scoring system
11752438 · 2023-09-12 · ·

Systems and methods of conducting a fantasy sport contest are disclosed. According to some embodiments, the fantasy sport contest is provided for participants to join. The fantasy sport contest includes one or more fantasy teams where each fantasy team includes a multiplicity of real-life players. A player adjustment value (PAV) is determined for each of the real-life players. Accumulated statistics of the real-life player during real-life games are converted into a baseline fantasy score according to a baseline scoring system. The baseline fantasy score is adjusted according to the real-life player's PAV to produce an adjusted fantasy score of the real-life player.

Method and system for managing team by automatically recommending position and trainer for player in sports game
11638880 · 2023-05-02 · ·

Disclosed are a method and system for managing a team by automatically recommending a position and trainer for a player in a sports game. The method may include processing the progress of a sports game instance for a user team in which at least one player character assigned to a user participates in a sports game, generating a game record including record values according to the progress of a game for each position and for each record item in the sports game with respect to the sports game instance performed on the user team, extracting at least one of the record items of the sports game as a vulnerable element of the user team based on the game record, determining a vulnerable position based on the at least one record item extracted as the vulnerable element of the user team, and providing information on the vulnerable position.

SYSTEMS AND METHODS FOR MANIPULATION OF OUTCOMES FOR VIRTUAL SPORTING EVENTS

Provided are systems and processes for manipulating outcomes of virtual sporting events. An example method comprises identifying a set of valid event segments for a given time segment of a virtual sporting event. An outcome category is determined for each of the valid event segments, which indicates an outcome of a play corresponding to the valid event segment. Audience input is obtained over a network from a plurality of client devices associated with a plurality of audience members. The audience input indicates a desired outcome for the given time segment. A valid event segment is then selected as a virtual event segment for the given time segment based on at least the desired outcome. Selection of the virtual event segment may comprise biasing the set of valid event segments to obtain a predetermined proportion of valid event segments with outcome categories corresponding to the desired outcome.

Systems and methods for making real-time, fantasy sports coaching adjustments to live games
11439915 · 2022-09-13 ·

A fantasy sports system includes a user device, a database, and a controller. The database includes a plurality of statistical adjustments, with each statistical adjustment modifying a score generated during a live contest. The score is generated during a live contest and is related to a team statistic. The controller is configured to provide a first statistical adjustments graphical user interface accessible through the user device through which a first user is presented with a first set of statistical adjustments of the plurality of statistical adjustments, and receive a selection of one of the first set of statistical adjustments from the first user. The controller then calculates a fantasy score using the data related to the live contest and the first selected statistical adjustment. The data includes an actual total score of the live contest, the score related to the team statistics, and the team statistics.

Methods and systems for managing a fantasy sports league
11273382 · 2022-03-15 · ·

Methods and systems of managing a fantasy sports league, and more particularly, a fantasy sports league that can utilize initial and current team values associated with each real sports team for determining which teams are allowed on a participant's roster and for determining each participant's accumulated points total during a league season.

Method and system for promoting player character in sports game using dualized space
11278806 · 2022-03-22 · ·

Disclosed are a method and system for promoting a player character in a sports game using a dualized space. A player character promotion method may include processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for the progress of a sports game, providing a user interface for promoting a promotion mode for a given player character between sports game instances, and performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface.