Patent classifications
A63F2300/8058
Game system, information communication terminal, and program
A game system includes a game apparatus providing gameplay concerning development of characters evolving through multiple evolution stages and an information communication terminal with the game apparatus, which causes a display unit to display an evolution flow indicating a group of characters. Type information uniquely identifying the type and the evolution state of each character is defined. The evolution flow is displayed in an aspect in which at least part of the characters is unidentifiable in an initial state and is configured so that the number of kinds of the characters in each evolution stage is identifiable. The information communication terminal includes a first acquisition unit acquiring the type information and a display control unit that changes the evolution flow including the character having the acquired type information from an unidentifiable aspect to an identifiable aspect to cause the display unit to display the evolution flow.
NETWORKED GAME SYSTEM
A network game system of high interest in which a contingency and/or unpredictability intervenes in a data exchange between players in a network game is provided. When a map item and a character are selected, a game apparatus transmits a data exchange request and character information to a server apparatus. The received character information is stored in a character management table of the server apparatus. When a predetermined time elapses after the data exchange request, other-character information is specified, and the character management table is updated. The other-character information is transmitted to the game apparatus, and the game apparatus updates each table based on the received information.
Networked game system
Provided is a networked game system of high interest in which a contingency and/or unpredictability intervenes in a data exchange between players in a networked game. When a map item and a character are selected, a game apparatus transmits a data exchange request and character information to a server apparatus. The received character information is stored in a character management table of the server apparatus. When a predetermined time elapses after the data exchange request, other-character information is specified, and the character management table is updated. The other-character information is transmitted to the game apparatus, and the game apparatus updates each table based on the received information.
Dynamic user interface for inheritance based avatar generation
The generation of characters within computer animations is a labor intensive and expensive activity. Whereas prior art approaches have sought to reduce this loading by providing reference avatars, these do not fundamentally overcome the intensive steps in generating these reference avatars, and they provide limited variations to the businesses employing them. Accordingly the invention provides the user with a simple and intuitive mechanism to affect the weightings applied in establishing the physical characteristics of an avatar generated using an inheritance based avatar generator. The inheritance based generator allowing, for example, the user to select a first generation of four grandparents, affect the weightings in generating the second generation parents, and subsequently affect the weightings in generating the third generation off-spring avatar from these parents, therein providing a wide range of avatars from an initially limited set of avatars. Accordingly the invention provides animators with a means of rapidly generating and refining the off-spring avatar to provide the character for their animated audio-visual content.
Gamification of health awareness based on a wake-up time
An object is to provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. A game server that manages progress of a breeding game of a virtual life form can provide a user with motivation to enjoy waking up in the morning and guide the user to sufficient awakening by generating a breeding event in a breeding game of a virtual life form when the user wakes up in the morning. The game server includes circuitry configured to acquire a wake-up time of a user; and a update the breeding game in accordance with the acquired wake-up time.
System, terminal, server, image display method, and program
A system, a terminal, a server, an image display method, and a program for detecting access to a first character image and for transmitting a second character image to which the first character image is changed are provided. A system includes a server including a first processor that provides a character image, and a terminal including a second processor that communicates with the server through a network, in which the second processor is configured to, in a case where access to a first character image is detected, transmit detection information to the server, and the first processor is configured to, in a case where the detection information is received, transmit a second character image to which the first character image is changed to the terminal.
SYSTEM, TERMINAL, SERVER, IMAGE DISPLAY METHOD, AND PROGRAM
A system, a terminal, a server, an image display method, and a program for detecting access to a first character image and for transmitting a second character image to which the first character image is changed are provided.
A system includes a server including a first processor that provides a character image, and a terminal including a second processor that communicates with the server through a network, in which the second processor is configured to, in a case where access to a first character image is detected, transmit detection information to the server, and the first processor is configured to, in a case where the detection information is received, transmit a second character image to which the first character image is changed to the terminal.