A63F2300/8064

Multi-challenge game with accrued time
11260285 · 2022-03-01 ·

A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.

ENHANCED VIEWER-DIRECTED MOTION PICTURE SCREENING
20170308931 · 2017-10-26 ·

A method of curating an audience for a viewer-directed motion picture screening event includes: providing a management module executing on at least one hardware processor, the management module being configured to coordinate a motion picture screening event initiated in response to at least one viewer request; enrolling users and at least one motion picture screening facility in a user-directed motion picture screening service; executing a gaming application on the hardware processor, the gaming application being configured to track a number of attendees in the audience for the event invited to join the motion picture screening event by each of the users enrolled with the motion picture screening service; and designating at least a given one of the users as a winner of the gaming application as a function of the given one of the users having invited a highest number of attendees in the audience for the event.

WORD GUESSING GAMES FOR MARKET RESEARCH
20170296931 · 2017-10-19 ·

A system is described for a computer-based word-guessing game that can be used to elicit market-research data, specifically sentiment and awareness data. The two-person game involves a clue giver and a guesser, each playing on their own mobile device. The clue giver sends clues to induce the guesser to guess a given target word or phrase before a countdown clock runs out. The clues used and the guesses made can be analyzed to reveal the opinions and knowledge that the players have about products, brands, and people. The game features a novel mechanic in which the clue words are categorized according to how obvious they are. Using more-obvious clues causes the countdown clock to decrement faster, thereby making the game play more strategic and entertaining, while also incentivizing the clue giver to use less-obvious, sentiment-oriented words that are more useful for market-research purposes.

INTERACTIVE MULTIMEDIA STORY CREATION APPLICATION
20170337841 · 2017-11-23 ·

A software application for teaching literacy through customized stories with gamification elements. Existing or new stories are created and customized for particular audiences and include text, animations, images, and sounds to produce an interactive multimedia story for presentation on a computing device with a display and audio output. Reading comprehension questions and games are provided to accompany the stories and the reader of the stories can earn rewards based on performance. The reader's performance is analyzed and reported to track progress.

Server, method of controlling a server, and program
11241618 · 2022-02-08 · ·

Provided are a server, a method of controlling a server, and a program that can increase the variations on methods for acquiring an item or the like and enhance interest in a game. Included are receiving, from a user, an item change request for changing first item data; displaying, to the user, a selection screen to display a plurality of options after receiving the item change request; and providing the user with second item data when a selected option on the selection screen is a correct answer.

Cognitive training method for semantic skills enhancement
09737813 · 2017-08-22 · ·

A method for training a semantic ability of a subject, the method being performed by a computer the method comprising: a. Displaying a linguistic task to the subject on a display of the computer, said linguistic task comprising providing one or more words, wherein said linguistic task is directed to training the subject in a specific semantic skill or skills; b. Providing a plurality of linguistic clues to the subject, through the display of the computer, said plurality of linguistic clues comprising content capable of activating concepts related to said one or more words but wherein said content does not include said one or more words or synonyms thereof, wherein said linguistic clues are selected such that the subject integrates said plurality of linguistic clues to solve said linguistic task, wherein said linguistic clue comprises an image, audio, video, text or a combination thereof; c. Receiving a solution to said linguistic task by the subject through the computer; and d. If said solution is not correct, providing one or more additional linguistic clues to the subject, said one or more additional linguistic clues comprising content capable of activating concepts related to said one or more words, wherein the subject integrates said one or more additional linguistic clues with said plurality of linguistic clues to solve said linguistic task, and wherein i) said content does not include said one or more words or synonyms thereof, or ii) if said content does include said one or more words or synonyms thereof, said content does not comprise written text.

Sports Officiating Simulator
20170232349 · 2017-08-17 ·

A method for measuring the sports knowledge of a fan is disclosed. The method includes the steps of (a) displaying game content over a medium; (b) receiving and recording information in response to the displayed game content associated with one or more User Generated Rulings and/or one or more User Challenges in response to the displayed game content; (c) repeating steps (a) and (b) until a set time period expires; and (d) calculating a score based on the information received associated with one or more User Generated Rulings and/or one or more User Challenges.

NON-TRANSITORY COMPUTER-READABLE MEDIUM INCLUDING CIRCULATION CONTROL PROGRAM, AND NON-TRANSITORY COMPUTER-READABLE MEDIUM INCLUDING CIRCULATION CONTROL SYSTEM AND COMMUNICATION CONTROL PROGRAM
20220032175 · 2022-02-03 · ·

A non-transitory computer-readable medium including a circulation control program for causing a server device controlling a progress of making each of the plurality of users circulate a plurality of destinations to implement the following functions including an update function of updating user information of each of a plurality of users registered in a storage unit, the user information including history information specifying an already visited destination and designation information specifying a designated destination to be visited, and a designation function of determining the designated destination for each of a plurality of users, the designation function determining, based on the history information of one user, one destination that the one user has not visited yet as the designated destination of the one user, and transmitting information on the designated destination to a terminal device of the one user.

Training equipment to improve the ability of cognition and memory and the muscle power of upper and lower limb and training method thereof
11452909 · 2022-09-27 · ·

The present invention relates to training equipment for improving the ability of memory and cognition, and muscle power, and a training method using the training equipment. In particular, the present invention relates to training equipment for improving the ability of memory and cognition, and muscle power (upper and lower limb muscle power), the training equipment including: a lower limb muscle power exercise module that includes pedals for strengthening the muscle power of user's lower limbs and/or a handle for steering; a display that implements traveling in a virtual space for memory ability training of the user; and a training unit that improves cognition ability and/or muscle power of the user on the basis of driving data of the lower limb muscle power exercise module, thereby being able to complexly support memory ability training, lower limb muscle power exercise, and upper limb muscle power exercise of rehabilitation patients, patients with dementia, and/or patients with cognitive impairment.

Server, method of controlling a server, and program
09764235 · 2017-09-19 · ·

Provided are a server, a method of controlling a server, and a program that can increase the variations on methods for acquiring an item or the like and enhance interest in a game. Included are receiving, from a user, an item change request for changing first item data; displaying, to the user, a selection screen to display a plurality of options after receiving the item change request; and providing the user with second item data when a selected option on the selection screen is a correct answer.