Patent classifications
A63F2300/8064
INTEGRATED ONLINE GAMING PORTAL OFFERING ENTERTAINMENT-RELATED CASUAL GAMES AND USER-GENERATED MEDIA
An integrated online gaming portal offers entertainment-related casual games and/or user-generated media. The integrated online gaming portal offers a variety of features, including media-based casual games, casual games featuring user-generated content, and a media-based horoscope. Media is received from a variety of sources, including TV and movie studios, actors/actresses, sponsors, and the user him- or herself. A media-integrated game is generated by incorporating the received media into a portal game, and a user is provided with access to the generated game. In some embodiments, the generated game is hosted by the portal server, while in other embodiments the generated game is downloaded to a computer or mobile device of the user.
NETWORKED MEMORY ENHANCEMENT GAME USING CUSTOMIZABLE IMAGES
The present invention is a networked, customizable game for exercising and improving memory and recall that can be played by from one to multiple players. The game is easily played by young and old players alike. The game can be customized by creators as well as sponsored by commercial ventures. The game is dimensioned and configured so as to create and to play a highly individualized, memory-exercising protocol via mobile smart phones and over the Internet. The game can also be configured to limit the players to those potential players within pre-selected geographic distance from the player initiating the game.
TRAINING EQUIPMENT TO IMPROVE THE ABILITY OF COGNITION AND MEMORY AND THE MUSCLE POWER OF UPPER AND LOWER LIMB AND TRAINING METHOD THEREOF
The present invention relates to training equipment for improving the ability of memory and cognition, and muscle power, and a training method using the training equipment. In particular, the present invention relates to training equipment for improving the ability of memory and cognition, and muscle power (upper and lower limb muscle power), the training equipment including: a lower limb muscle power exercise module that includes pedals for strengthening the muscle power of user's lower limbs and/or a handle for steering; a display that implements traveling in a virtual space for memory ability training of the user; and a training unit that improves cognition ability and/or muscle power of the user on the basis of driving data of the lower limb muscle power exercise module, thereby being able to complexly support memory ability training, lower limb muscle power exercise, and upper limb muscle power exercise of rehabilitation patients, patients with dementia, and/or patients with cognitive impairment.
Multi-Challenge Game with Accrued Time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
SERVER, METHOD OF CONTROLLING A SERVER, AND PROGRAM
Provided are a server, a method of controlling a server, and a program that can increase the variations on methods for acquiring an item or the like and enhance interest in a game. Included are receiving, from a user, an item change request for changing first item data; displaying, to the user, a selection screen to display a plurality of options after receiving the item change request; and providing the user with second item data when a selected option on the selection screen is a correct answer.
METHOD AND SYSTEM FOR ONLINE SPEED QUIZ GAME BASED ON MULTIPLE CORRECT ANSWER-EQUIPPED QUIZ
A method and a system for providing an online quiz game service where participants input answers using their quiz terminals with respect to multiple correct answers to a single quiz question, and the corresponding answer is transferred to a quiz server, the quiz serve receives the answer and judges whether the quiz answer satisfies a specific non-published correct answer among the plurality of correct answers. When the answer does not satisfy any correct answers, the answer is judged as an incorrect answer. Also, when it receives the correct answer judgment at more than a predetermined number of times, the specific correct answer is published.
SYSTEM AND METHOD OF GAMIFICATION OF REAL-LIFE EVENTS
There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.
Interactive multimedia story creation application
A software application for teaching literacy through customized stories with gamification elements. Existing or new stories are created and customized for particular audiences and include text, animations, images, and sounds to produce an interactive multimedia story for presentation on a computing device with a display and audio output. Reading comprehension questions and games are provided to accompany the stories and the reader of the stories can earn rewards based on performance. The reader's performance is analyzed and reported to track progress.
Server, method of controlling a server, and program
Provided are a server, a method of controlling a server, and a program that can increase the variations on methods for acquiring an item or the like and enhance interest in a game. Included are receiving, from a user, an item change request for changing first item data; displaying, to the user, a selection screen to display a plurality of options after receiving the item change request; and providing the user with second item data when a selected option on the selection screen is a correct answer.
Online trivia game system
An online trivia game system is provided, and more particularly systems and methods of providing a trivia game system for end-users to construct trivia games using an online database of trivia questions and answers in order to host live on-site trivia games.