A63F2300/8064

METHOD AND SYSTEM FOR PROVIDING QUIZ TOGETHER WITH ADVERTISEMENT IN INSTANT MESSAGE SERVICE (IMS) CHAT ROOM
20200044998 · 2020-02-06 ·

A method, system, and quiz server for providing a quiz and an advertisement simultaneously in an IMS chat is provided. The method includes creating a chat room from a mobile terminal while inviting a pre-registered quizbot as a chat participant, displaying a quiz and an advertisement within the chat room on the mobile terminal in the form of a chat message composed by the quizbot, and displaying, within the chat room, an answer of a certain chat participant with respect to the quiz, and inputting a result of determination of whether the answer is correct into the chat room by using the quizbot, displaying, within the chat room, the answer of the certain chat participant with respect to the quiz, and inputting a result of determination of whether the answer is correct into the chat room by using the quizbot.

DATA DISCOVERY SOLUTION FOR DATA CURATION
20200026708 · 2020-01-23 ·

Disclosed are methods and systems for a data discovery solution which harnesses the power of crowdsourcing to improve automated data curation. This is done in two complimentary ways: (a) large scale collective curation through anonymized multi-tenancy, and (b) and through internet scale matching and validation gaming platform using mobile application game. The result is the most extensive library of semantic-technical mappings of the enterprise data, which are immediately at hand to provide a fast, easy and a good understanding of the enterprise data. The data discovery solution forms a gateway for governing and unlocking value from big data.

Data collection device, game device, data collection system, data collection method, and computer-readable recording medium
10537810 · 2020-01-21 · ·

A data collection device (20) includes: a collection unit (21) that collects game results from game devices (10) that are each used by a different one of a plurality of players when the game devices (10) of the plurality of players have executed a game that allows each player to associate a topic with a prepared description by performing an operation via a graphical interface; and a data analysis unit (22) that applies statistical processing to the collected game results.

Game system, and storage medium

Provided is a game system that is capable of suppressing time needed to share or exchange opinions between users in a game. This game system provides a quiz game that is played by eight users simultaneously. Furthermore, in a information share phase of the quiz game, the game system gives, via a game screen for selecting a region, a selection opportunity that is shared by the eight users such that eight selected regions corresponding to the eight users are selected individually by them from three region images of an enemy character image, and provides, in there, selection status information relating to the eight selected regions. Then, in a battle phase which follows the information share phase, the game system gives, based on the selection result in the information share phase, changes corresponding to the eight selected regions to the quiz game such that user characters attack the selected regions.

Board game—match

In this board game, players take turns being the Chief and rating their level of agreement with prompts such as: For $1000, I would be willing to wear the same underwear for a week without washing it. The opinions are guessed using a scale from 1 (Frostbite!Completely Disagree) to 10 (All Ablaze!Completely Agree). Before the Chief reveals his/her rating, all of the other players guess the Chief's response using secret voting tokens, and all the votes are revealed simultaneously. At the end of the round, the closest matches score victory points. With over 700 cards already written, the prompts cover an enormous range of topics from intimate to hilarious, from every-day to fantastical, from family-oriented to party-friendly. Since the point system requires collecting points of all colors in order to win, you cannot win simply by knowing one other player extremely well. In fact, based on your point balance, you may discover which of your friends you ought to get to know better! This game promises to bring family and friends closer together by sparking meaningful, fun, and intellectual conversations that will continue even after the game itself is over.

System and method of gamification of real-life events
10507390 · 2019-12-17 ·

There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.

Animation for representing elevator car movement

A method for presenting an estimated elevator car arrival time, the method comprising: receiving an elevator call at a mobile device; obtaining the estimated elevator car arrival time in response to the elevator call; and generating a user interface depicting the estimated elevator car arrival time, the user interface depicting the estimated elevator car arrival time including a stylistic animation that changes appearance in response to the estimated elevator car arrival time.

Shared augmented reality unboxing experience

Methods and systems are disclosed for performing operations for providing a shared augmented reality unboxing experience. The operations include causing concurrent display of a shared augmented reality experience comprising a shared virtual box that is in a closed state on a plurality of client devices associated with a plurality of users and obtaining a sequence of triggers associated with the shared virtual box. First and second inputs are received respectively from first and second client devices. The operations include determining that the first and second inputs correspond to the sequence of triggers associated with the shared virtual box. The operations include modifying the shared virtual box from being displayed on the plurality of devices in the closed state to being displayed in the open state.

METHODS, SYSTEMS, APPARATUSES AND DEVICES FOR COLLECTING SUBJECTIVE PREFERENCES FROM USERS USING GAMIFICATION
20190299098 · 2019-10-03 ·

A system for collecting subjective preferences from users using gamification is disclosed. The system may include a communication device configured for transmitting at least one prompt to at least one presentation device, receiving a plurality of responses from at least one input device associated with a plurality of users, and transmitting indication of the at least one winner to the at least one presentation device. Further, the system may include a processing device configured for analyzing the plurality of responses, calculating a metric associated with the plurality of users based on the analyzing, assigning a plurality of scores to the plurality of users, and determining at least one winner based on the scoring. Further, the system may include a storage device configured for storing the plurality of responses in association with a plurality of identifiers associated with the plurality of users.

SYSTEMS, METHODS, AND APPARATUS FOR BINGO GAMES HAVING A VISIBLE BALL QUEUE
20190295359 · 2019-09-26 ·

Systems, apparatus, methods, and articles of manufacture provide for a bingo game including a representation of a ball queue. In one example, a display for a bingo game represents a queue of one or more upcoming ball calls for the bingo game. In some embodiments, a ball queue may include partial information about an upcoming ball call (e.g., an indication of a corresponding bingo card column but not a bingo number).