A63F2300/807

DISPLAY PICTURE ADJUSTMENT METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
20230330518 · 2023-10-19 ·

This application discloses a method for updating a virtual scene performed by an electronic device. The method includes: displaying a first scene picture of a virtual scene in a display interface; determining a current position of a continuous trigger operation in the display interface; and when the current position satisfies a picture adjustment trigger condition, adjusting the virtual scene picture in the display interface at an adjustment speed according to the current position.

System and method for controlling technical processes

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

Controlling a user interface
11745111 · 2023-09-05 · ·

According to a first aspect, there is provided a computer device having a user interface and a processor. The user interface is configured to provide a gameboard comprising tiles supporting game objects. A pre-defined plurality of the tiles constitutes a segment of the gameboard supporting a group of game objects. The user interface is configured to detect user input when a user engages with a user activatable game element. The processor is configured to receive a detected user input, detect a match game condition of a plurality of adjacent game elements having matching characteristics, and, if the match condition is detected, remove the plurality of game elements and generate new game elements to replenish the gameboard. The processor is further configured to detect a segment condition associated with the segment, and, if detected, to replace the group of game objects of the segment with a replacement group of game objects.

Fitness Training System for Merging Energy Expenditure Calculations from Multiple Devices
20230148905 · 2023-05-18 · ·

Systems and methods for prompting a user to perform an exercise and monitoring the exercise are provided. Multiple independent sensors or sensor systems may be used to calculate energy expenditure. Various criteria may be used to manually or automatically select the independent sensor or sensor system or combination that will be used with the energy expenditure calculations.

INFORMATION PROCESSING APPARATUS, RECORDING MEDIUM, AND USAGE OBJECT CREATING METHOD

An information processing apparatus is configured to execute a game in which a user character takes action in a field in a virtual space based on an operation by a user. The information processing apparatus includes a material providing unit configured to provide, to the user character, a material object according to a position in the field of the user character that is taking action; a temporary display unit configured to temporarily display a usage object that the user character can create according to the position in the field of the user character that is taking action; and a usage object creating unit configured to create, in the field, the usage object that is being temporarily displayed, from the material object possessed by the user character, based on an operation of the user.

Game system

A game system comprising a game surface generator configured to generate a game surface having: a primary game surface with a first edge; an additional game surface with a second edge, wherein the primary game surface and the additional game surface are each divided into a plurality of game spaces and the first edge of the primary game surface is coupled to the second edge of the additional game surface, there being a bijective mapping between the primary game surface and the additional game surface; a game piece control module configured to position a plurality of game pieces on the primary game surface such that each game piece is positioned on one of the game spaces and a plurality of additional game pieces are positioned on corresponding game spaces of the additional game surface according to the bijective mapping.

Electronic trading card game
11806607 · 2023-11-07 · ·

A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.

PROP GENERATION METHOD, PROP GENERATION APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
20230356083 · 2023-11-09 ·

A prop generation method includes: displaying a prop list of a target account in a display interface displaying a virtual game scene, the prop list including prop icons of props obtained by the target account; displaying a preview prop icon of a merge prop matched with the first prop in a preview state in response to a drag operation performed on a prop icon of a first prop in the prop list, the merge prop being obtained by merging the first prop with a second prop in a candidate merging state; determining a target merge prop matched with an operation trajectory endpoint of the drag operation, displaying generation progress information for merging the target merge prop; and canceling the generation of the target merge prop in response to a cancel operation triggered for the generation progress information and that the generation progress information indicates that the generation is not completed.

Three dimensional proximity recommendation system
11461808 · 2022-10-04 · ·

In various example embodiments, systems and methods to provide proximity recommendations are provided. In example embodiments, data representing prioritized recommendations for a user is received. The data representing the prioritized recommendations is used to generated a composite visual representation by embedding select prioritized recommendations into a visual representation. The composite visual representation presents a higher prioritized recommendation in a more spatially prominent manner than a lower prioritized recommendation. The composite visual representation is then presented to the user.

System and method for controlling technical processes

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.