Patent classifications
A63F2300/8076
Accessory switch method and apparatus in virtual environment, device, and storage medium
An attachment switching method, apparatus and a storage medium are provided. The method includes displaying, by the terminal, a first interface, the first interface including an image of the virtual environment observed by a virtual object, the virtual object holding a virtual gun, and a primary slot of the virtual gun being equipped with a first attachment; receiving, by the terminal, an attachment switching operation; and switching, by the terminal, the first attachment in the primary slot to a second attachment in a secondary slot according to the attachment switching operation, the primary slot and the secondary slot being the same type of gun attachment slots of the virtual gun.
Systems and methods for rendering a virtual content object in an augmented reality environment
Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.
VIRTUAL-PROJECTILE DELIVERY IN AN EXPANSIVE ENVIRONMENT
One method comprises receiving a hit signal from a device worn by a first player, receiving a position of the device, receiving an orientation of a launch axis of a virtual-projectile launcher, receiving a position of a second player, and outputting a hit assignment on determining, pursuant to receiving the hit signal, that a recognized object and the second player are coincident at an indicated launch of a virtual projectile. Another method comprises receiving an indication of launch of a virtual projectile by a virtual-projectile launcher of a first player, receiving an image aligned to a launch axis of the virtual-projectile launcher, outputting a hit signal to a server on determining, pursuant to receiving the indication of launch, that a recognized object is imaged in a projectile-delivery area of the image, and outputting a position of the device and an orientation of the launch axis to the server.
Equipment display method, apparatus, device and storage medium in virtual environment battle
A method, an apparatus, a device, and a storage medium for displaying an equipment in a virtual environment battle. The method includes displaying a first battle interface of the virtual environment battle including a main equipment slot, an auxiliary equipment slot, and an expansion control interface in a first partial region of the first battle interface, the main equipment slot for displaying a main equipment of the virtual character, and the auxiliary equipment slot for displaying a first auxiliary equipment of the virtual character; receiving a first trigger signal on the expansion control interface, and displaying a second battle interface of the virtual environment battle including the main equipment slot, the auxiliary equipment slot, and an expansion equipment slot in a second partial region of the second battle interface, the expansion equipment slot for displaying a second auxiliary equipment owned by the virtual character other than the first auxiliary equipment.
Information display method and apparatus in virtual scene, device, and computer-readable storage medium
An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.
Trigger pull training device
A firearm system for monitoring the displacement of a firearm trigger during a trigger pull includes a firearm body including a handle and a barrel attached to the handle. A trigger is attached to the firearm body, and a position input circuit is attached to the trigger. The position input circuit emits a trigger position signal including information representative of the trigger displacement. The firearm body is in wired or wireless communication with an electronic device. The electronic device can include a monitor, or screen, for graphically displaying a trigger position indicator representative of the displacement of the trigger along one or more axes. The firearm body can include a motion sensing circuit generally adapted to detect motion of the firearm body. The motion sensing circuit can include one or more accelerometers or gyroscopes. A wireless transmitter or transceiver can be positioned on the firearm body for communicating trigger displacement information and/or firearm body motion information to the electronic device. Methods of providing firearm user input information to a firearm user are also provided.
INFORMATION DETERMINING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
An information determining method and apparatus are provided. The method may include determining an aiming position of a virtual firearm being within an aiming assistance range of a target object. The method may further include determining, in response to a sequence of consecutive target firing operations for the virtual firearm, an aiming assistance strength of the virtual firearm based on the sequence. The method may further include providing, based on the aiming assistance strength, a first offset for drawing an aiming position of the virtual firearm to the target object; and controlling the virtual firearm to shoot based on the aiming position.
Systems and methods for rendering a virtual content object in an augmented reality environment
Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.
Virtual item movement control method, terminal, and storage medium
This application discloses a virtual item movement control method performed at a terminal. The terminal displays a target virtual item in a virtual scene, the target virtual item including a flying virtual item and a carrier virtual item. After determining a target movement track of the target virtual item according to a first display position and a first speed of the target virtual item and at least one of an environmental condition or a health value of the flying virtual item, the terminal controls the target virtual item to move according to the target movement track. After the carrier virtual item is in a landed state, the terminal determines a second target movement track of the carrier virtual item according to a second display position and a second speed, and then controls the carrier virtual item to move in the virtual scene according to the second target movement track.
Apparatus for adapting virtual gaming with real world information
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.