Patent classifications
A63F2300/8082
Mobile Haptic Robots
The present concepts relate to devices that can approximate virtual objects when touched by a user. One example device can include a location assembly configured to sense a location of the device on a surface and configured to move the robotic device on the surface and a shape assembly secured to the location assembly and configured to adjust a height and a pitch of an upper surface of the robotic device.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING PROGRAM
An information processing system is disclosed that includes a drawing portion that draws a display image for a terminal including at least one display medium positioned in a virtual space, an acquisition portion that acquires input from a user, and a position update portion that changes a position of the display medium associated with one user in the virtual space based on a first input from the one user acquired by the acquisition portion. The drawing portion draws guidance information indicating a positional relationship between a first display medium associate with the one user and a second display medium associated with another user, associating the guidance information with the first display medium.
Systems and methods for detecting and displaying a boundary associated with player movement
Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
VIRTUAL SPACE EXPERIENCE SYSTEM
A virtual space experience system capable of preventing unintentional contact between players without inhibiting a sense of immersion is provided. A virtual space image determination unit 35 of a VR system S causes an image of a virtual space to be perceived by a second player to include an image in which a first avatar corresponding to a first player moves so as to generate a gap in a correspondence relationship between coordinates of the first player and coordinates of the first avatar when a trigger event is recognized, and causes the image of the virtual space to be perceived by the second player to include an image of a second avatar corresponding to the second player and a third avatar corresponding to the first player after the recognition. An avatar coordinate determination unit 34 determines coordinates of the third avatar based on the coordinates of the first player.
USE OF PROJECTILE DATA TO CREATE A VIRTUAL REALITY SIMULATION OF A LIVE-ACTION SEQUENCE
Projectile data associated with a projectile launched by a player in a live-action sequence may be used to render an accurate graphical representation of the projectile (and its trajectory) within a virtual reality environment, e.g., for use in a virtual reality game or similar. For example, certain implementations described herein include the use of projectile data characterizing the path of a cricket ball bowled by a player (e.g., the “bowler”) in a live-action cricket match for recreating the same (or substantially the same) path in a virtual reality cricket game. To this end, the present disclosure includes techniques for transforming projectile data for use in a virtual reality environment, creating realistic projectile movement in a virtual reality setting, and determining and recreating post-bounce behavior of a projectile for virtual representation of a bounced projectile.
Virtual Reality Vehicle Operation Simulation
An interactive vehicle simulation system having a virtual reality engine that generates a virtual operating environment that includes a user operated vehicle having a plurality of wheel types, a vehicle position, vehicle orientation, vehicle velocity and vehicle acceleration.
SYSTEM, METHOD, AND HEAD MOUNTED DISPLAY FOR CONSUSSION ASSESSMENT
A system for concussion assessment, comprises a head mounted display and a remote AI host. The head mounted display is disposed for displaying at least one test image to a user and obtain a plurality of physiological data from the user. The remote AI host communicates with the head mounted display through a first network connection, so as to obtain a concussion assessment result according to the plurality of physiological data.
DEVICE AND METHOD FOR RENDERING VR CONTENT THAT PROVIDE BIRD'S EYE VIEW PERSPECTIVES
The present disclosure relates to device and method for rendering VR content that provide bird's eye view perspectives, which can render a user's avatar and game content selected by the at least one user in a VR space, and provide a VR image like the avatar plays the game content, thereby providing an effect to play a game while viewing the game content from various points of view as well as a bird's eye view in the at least one user's perspective.
Systems and method for managing permission for interacting with virtual objects based on virtual proximity
In some embodiments, techniques for managing interaction permissions for an object in a shared virtual environment are provided. The techniques may determine whether to present an object in a limited-interaction mode or in an interactive mode based on a permission condition. The permission condition may include a proximity condition that specifies a proximity threshold between two objects within the shared virtual environment that should be met in order to provide the object in the interactive mode. The proximity threshold may specify a distance between an avatar of an owning user of the object and the object; a distance between an avatar of an owning user of the object and an avatar of a user being presented the object, or other distances.
Virtual, augmented and extended reality system
Systems, methods and apparatus for multi-realm, computer-generated reality systems are disclosed. A method for managing a multi-realm, computer-generated reality includes determining one or more variances between each activity of a first participant and a corresponding baseline activity for each of a plurality of activities associated with traversal of a managed reality system during a session, and quantifying the one or more variances to obtain a performance metric. The method includes combining at least one performance metric for each activity of the first participant to obtain a session performance measurement for the first participant.