A63F2300/8082

Information processing method and apparatus in virtual reality game, and processor
11511192 · 2022-11-29 · ·

An information processing method and apparatus in a Virtual Reality (VR) game, and a processor are provided. The method includes that: a first move operation of a VR controller in a real environment is acquired; a move of a virtual object in a VR game scene is controlled according to the first move operation, and a calculation factor is calculated according to the first move operation; and when the move of the virtual object in the VR game scene satisfies a preset attack damage trigger condition, damage to an attack target in the VR game scene is calculated according to the calculation factor. The present disclosure solves technical problems in the related art that an operation mode of swinging a weapon to launch an attack in a VR game scene is easy to cause fatigue of a game player and a calculation mode of damage lacks accuracy.

Operation device

An operation device includes a movable member that is movable within a predetermined range, and a restriction member that is disposed in a state of being movable in a movable direction of the movable member, that restricts the movable range of the movable member by coming into contact with a contact surface of the movable member in the movable direction, and that can be switched between a state of being in contact with a first range of the contact surface and restricting the movable range of the movable member and a state of being in contact with a second range, the second range being different from the first range, of the contact surface and restricting the movable range of the movable member.

Distally shared, augmented reality space
11513656 · 2022-11-29 · ·

In a method facilitating connectivity between at least first and second persons contemplates utilizing one or more computer processors to instantiate a first augmented reality space that mimics a real world space physically in existence about a first person. The first augmented reality space includes at least an avatar of the first person, and a first virtual representation of at least one real world object within the first augmented reality space. Using one or more computer processors, the method provides an interface through which the second person, distal to the first person, can use a second avatar to contemporaneously occupy and enter the first augmented reality space, traverse the space, and interact with the object.

IMAGE ACQUISITION METHOD, HANDLE DEVICE, HEAD-MOUNTED DEVICE AND HEAD-MOUNTED SYSTEM
20220373793 · 2022-11-24 ·

The embodiments of the disclosure relate to an image acquisition method, a handle device, a head-mounted device and a head-mounted system. The handle device comprises a shell and a control module arranged in the shell. A switch control end of an infrared circuit is connected with the control module, and infrared light beads of the infrared circuit penetrate outwards through the shell; and a switch control end of a visible light circuit is connected with the control module, and visible light strips of the visible light circuit penetrate outwards through the shell. Through visible light and infrared light set on the handle, the position of the handle device can be judged, and the tracking accuracy is extremely high.

FISHING SIMULATION APPARATUS AND METHOD
20220370897 · 2022-11-24 ·

A fishing simulation apparatus include: a fishing reel which is mounted on a fishing rod and provided with a manual driving pulley for winding up a fishing line, and which moves the fishing line in opposite directions; and a main motor for pulling the connected fishing line from the fishing rod and the fishing reel, in which the fishing line is connected in an infinite circulation manner, sequentially passing through the fishing rod, the fishing reel, and the main motor.

CONTROL METHOD AND APPARATUS FOR HANDLE CONTROL, AND HEAD MOUNTED DISPLAY
20220370895 · 2022-11-24 ·

The present disclosure relates to a control method and apparatus for a handle controller, a head mounted display and a computer readable storage medium, which relate to the technical field of virtual reality. The method is applied to the head mounted display used in conjunction with the handle controller, the handle controller includes a handle body and a plurality of light-emitting units coupled to the surface of the handle body, and the method includes: acquiring tracking information obtained by tracking the handle controller in a first time period, wherein the tracking information includes: pose information, position information and acceleration; predicting the motion information of the handle controller in a second time period according to the tracking information, wherein the second time period is located after the first time period; and adjusting the parameter values of light-emitting parameters of the plurality of light-emitting units in the second time period according to the motion information.

System and methods of virtual world interaction

Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.

Head mounted display

A head mounted display (HMD) is provided. The HMD includes a housing and a view port of the housing. The view port has a screen for rendering an augmented reality scene. Included is a communications device for exchanging streaming data over a network. A depth camera integrated in the housing and oriented to capture depth data of an environment in front of the housing is included. A processor is configured to use the depth data captured by the depth camera to identify spatial positioning of real objects in the environment. A real object is rendered into the augmented reality scene, and the real object is tracked such that insertion of augmented reality objects are placed in coordination with movements of the real object shown in the augmented reality scene. The real object captured by the depth camera is the environment where a user wearing the HMD is located.

Fine-motion virtual-reality or augmented-reality control using radar
11592909 · 2023-02-28 · ·

This document describes techniques for fine-motion virtual-reality or augmented-reality control using radar. These techniques enable small motions and displacements to be tracked, even in the millimeter or sub-millimeter scale, for user control actions even when those actions are small, fast, or obscured due to darkness or varying light. Further, these techniques enable fine resolution and real-time control, unlike conventional RF-tracking or optical-tracking techniques.

Virtual reality

A virtual reality apparatus includes a head mountable display (HMD); a detector to detect a deviation of a current orientation of the HMD from a base orientation of the HMD; and a generator to generate content for presentation to the wearer of the HMD to prompt the wearer of the HMD to turn his head so as to change the orientation of the HMD towards the base orientation.